Post news RSS Well it's been a while...

Oh my god an update! So what's with the absence? Well...

Posted by on

Original post from:

Hello people!
Wow, it has been exactly 375 days since I last posted here.
During all of that time I've kept myself busy with 2 jobs, school and a TAFE course. I have also picked up a time wasting Minecraft addiction (mostly on PwegoServer). Now I bet you're all asking "What's been happening with City Freerun?" and my straight up answer to that is: Not much at all. My excuse apart from being busy is that I have, sadly, lost some interest in the Source Engine. I really don't know how, possibly:

  • Tired of constantly running into errors due to limits of the Source Engine.
  • Ran out of ideas or inspiration. (Mirror's Edge 2 PLEASE!)
  • Time consumed by Minecraft :/ *shakes fist*
  • Hiyougami destroying my confidence because of his awesomeness ;)

Don't give up on me yet! I have still been making some slow progress on Chapter 4, I'm actually nearly ready to start on Chapter 5 which I have a ton of ideas for! There's also a secret collaborative project that I've been working on in spare time.
If I decide not to finish City Freerun, I will still release everything that has been done so far, or hand over the project to someone else.

I'll leave you all with an overview of Chapter 4 as of today! (It's pretty massive)
Copyright Josh McComb (Dosycool) © 2011
Original post from:

Dr.Manfree - - 58 comments


Reply Good karma Bad karma+1 vote
jjawinte - - 5,067 comments

..." Stop tracking "..." sighs ".

Reply Good karma Bad karma-3 votes
DeadPhaker - - 148 comments


Reply Good karma Bad karma+1 vote
RocketSurgery - - 183 comments

minecraft ruins everything

Reply Good karma Bad karma+10 votes
Dosycool Author
Dosycool - - 93 comments


Reply Good karma+2 votes
Mr.Walrus - - 5,806 comments

Its like a disease when it comes to mod productivity...

Reply Good karma Bad karma+1 vote
Dosycool Author
Dosycool - - 93 comments

I think you mean productivity in general.

Reply Good karma+6 votes
Lopper - - 1,559 comments

Well I hope you've been having fun hitting all them blocks n' placing blocks and killing Mr.Creeper

Reply Good karma Bad karma+1 vote
thekolokolone - - 69 comments


Reply Good karma Bad karma0 votes
iridium_acid - - 127 comments

Well, I have to disagree with the excuse of Source's limits. They are there, but there are so many loopholes that you can take advantge of, like Propper. That being said, try using propper on the background buildings, repetitive architecture like tunnel supports, etc.

Reply Good karma Bad karma+2 votes
Dosycool Author
Dosycool - - 93 comments

Thanks for the suggestion although I actually have been using Propper, and quite a lot since I like to include much detail in the levels. I've hit the limit of T-juncs multiple times on Chapter 4 so that has lead me to optimizing the level even more than it already was and using less func_details and more props, which takes time.
Now, I'm no lighting expert (refer to Hiyougami)but props use different lighting to brushes and in many cases it doesn't look as good.
There's also a limit to the amount of props you can have in a single level. Spliting a level is an option, but I don't think you'd like to be running along doing your thang then all of a sudden "Loading" appears in your face.

Reply Good karma+1 vote
CortexReaver - - 11 comments

Dosycool, can you release what you've already done? Perhaps the community could continue the project. Or, at least, we could enjoy your creation even it's unfinished.

Reply Good karma Bad karma+1 vote
CortexReaver - - 11 comments

Oh, I was reading inattentively. Don't answer. :)

Reply Good karma Bad karma+1 vote
Dosycool Author
Dosycool - - 93 comments

I'll answer anyway and give more info.
Recently I have been getting some more time on my hands, and my Minecraft addiction is wearing out (yes!). And therefore I have been getting back into Source SDK, it's all coming back to me.
So after a long absence from the mapping/modding community and from developement on City Freerun, I am back to finish what I started, or get as much done as I can. :)
If something does happen and I decide not to finish the mod entirely, I WILL either:
-Finish any levels that I have started, then release them for GarrysMod.
-Hand over the project to someone that is willing to complete it. And has proven that they are good enough to continue it.

Reply Good karma+1 vote
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.