We are back again with our weekly Saturday update, this week with damage decals and explosions! Our team has been working hard to create the best damage mechanics for the project, and it is coming around very well!
Weekly Update: Damage Decals and Particle FX
We are back again with our weekly Saturday update, this week with damage decals and explosions!
Posted by BenjiTheWalrus on
Awesome!!!
This was just mindblowing for young me in BC. As far as I remember there also were some sort of metal struts apearing, I wold help to make parts appear less rock-like.
I loved BC, but I never got the metal struts appearing. Mostly because Phasers and torpedoes are insanely hot. They melt, they don't sheer. So the effect portrayed here are pretty accurate. It gives off the proper effect of melting (and cooling). The thing this video makes me excited for are the gibbed parts. I can't wait to see ship collision physics now.
Still it does solve the rock problem, so I hope they consider it.
I agree that it's more realistic, but it we used to see debries of metal constructs not in half-melted state. So adding some struts will loke more "real" and appeling to most of us, even if is less logical. And ST is known to sacrifice realism for visual appeal.
Epic, just epic
I love this.
that look fantastic! poor Galaxy class.
look forward to seeing a Miranda class get ripped apart, as is star trek tradition.
if you blow up the bridge, does that effectively disable the ship?
Looking really boss, can't wait to take it for a spin!
Camera looks a bit shaky, but the UE4 destructible mesh looks mack.
Ah, he was moving around the viewport, sorry about that. We were clicking and spawning decals :).
Is there a possibility of seeing hull interiors in damage too? For example in nemesis or in Generations the interior didn't always melt when hit. It might be interesting to see a forcefield with people walking around inside too.
I thoroughly love the explosion effects and damage textures. I can't wait to see more!