This week, the first seven maps that have been added to Dark Times II: Rising Son will be shown, one per day for seven days. These have been prepped and added to the mod already, and by showing them all this week I hope to catch any watchers up to what I am currently doing, rather than what I've already done.
The second map added to Dark Times II is Taris: Into the Sea. While it has not seen a proper release like yesterday's map (Sullust), both this map and the map featured tomorrow are maps submitted to mapping contests - so they have been played before, they just haven't been fully developed.
I made Taris last summer, and it was a fun map to make - as I used it as a testbed for a couple of things I wanted to eventually add to this mod. As you'll see in the screenshots, it uses several different ambient environments, and it also provided me the opportunity to test a scripted conquest mode I may eventually add in later to the mod.
The planet Taris is one you may be familiar with if you've ever played the original Knights of the Old Republic. In that game, we saw a large city portion of the planet, and then we saw it - spoiler alert - destroyed. This map is a representation of a fringe area of that destroyed city, with ancient city ruins crumbling into the sea.