Post news RSS Week of new maps: Day 2

This week, the first seven maps added to Dark Times II will be shown one-at-a-time, one per day. The second day features "Taris: Into the Sea."

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This week, the first seven maps that have been added to Dark Times II: Rising Son will be shown, one per day for seven days. These have been prepped and added to the mod already, and by showing them all this week I hope to catch any watchers up to what I am currently doing, rather than what I've already done.

The second map added to Dark Times II is Taris: Into the Sea. While it has not seen a proper release like yesterday's map (Sullust), both this map and the map featured tomorrow are maps submitted to mapping contests - so they have been played before, they just haven't been fully developed.

I made Taris last summer, and it was a fun map to make - as I used it as a testbed for a couple of things I wanted to eventually add to this mod. As you'll see in the screenshots, it uses several different ambient environments, and it also provided me the opportunity to test a scripted conquest mode I may eventually add in later to the mod.


Taris: Into the Sea screenshotsTaris: Into the Sea screenshotsTaris: Into the Sea screenshots
Taris: Into the Sea screenshotsTaris: Into the Sea screenshotsTaris: Into the Sea screenshots


The planet Taris is one you may be familiar with if you've ever played the original Knights of the Old Republic. In that game, we saw a large city portion of the planet, and then we saw it - spoiler alert - destroyed. This map is a representation of a fringe area of that destroyed city, with ancient city ruins crumbling into the sea.

Comments
Karriz
Karriz

Really good looking map, cant wait to play.

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