Post news RSS Week 39 - Blackreef Pirates on iPad

I finally took possession of a Unity iOS Pro license! So, how is the game running in the real iPad hardware? I must admit...the iPad 2 version of the game runs incredibly great :D Not only the game is running correctly and without graphical glitches but is also rock solid at 60 FPS with 2X antialias!

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I finally took possession of a Unity iOS Pro license! So, how is the game running in the real iPad hardware?

I must admit...the iPad 2 version of the game runs incredibly great :D

Not only the game is running correctly and without graphical glitches but is also rock solid at 60 FPS with 2X antialias!


So, I spent this week configuring everything to work on this little "magical" device and working on an custom UI more suited for a touch screen.

Remember the Week 20? I talked about an experiment with a touch interface using two virtual analog pads. Right now I removed the VPad on the right and instead you can simple swipe horizontally on the screen to rotate the camera, it's much more suited for this kind of devices.

The other big change in the UI is the placement of the action buttons on the right. Sure, it can look a bit weird but once you try it will be clear that not having to move your hands is the best solution.

Lastly, thank you everybody for all the feedback about the latest Alpha. Here's some fixes already available in the webplayer:

  • Camera stuck after dialogues
  • More acceleration of the player
  • Right mouse button is grabbed instantly without having to move it
  • Action bar shows the active action (yes, still need some work..)
  • many minor fixes and optimizations...

Comments
Squeebo
Squeebo - - 388 comments

Looking good! ;D

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