Yes it's been a while since the last update. While I was forced out of the apartment due to unbearable heat ( Having no windows that can be opened isn't exactly helping either ) I realised that I would rather make updates when things are ready to be shown rather than forcing myself to show content each week that may or may not be half broken.
Since the last update I have been working on some key gameplay features :
At the beginning of each battle, resources are scattered underground randomly in clusters. Players will need to explore the battlefield, find the resources and extract them. A fraction of the resources extracted are distributed to each player while the rest is stored as team resources. What the team resources are used for will be fleshed out in a later update. Once players have extracted all the resources in a specific location, new resources will appear in a new random location. Resources also get slowly depleted over time even when they aren't being harvested.
Players will be able to build various structures that each will have their own specific purpose. The resource extractor is built on top of resource locations and as the name implies, it extracts the resources. So far there is only a prototype of the resources extractor and the light structure which is useful at night time. The light structure is only available for GNA, the other two factions will solve night time in other ways. Each player can only build one instance of each structure type. If a player tries to build a structure they have already built, they will instead relocate the existing building.
I have also created :
- Satellite feed minimap
- Improved terrain
- Improved dynamic clouds
- Improved global fog
- All sky and weather features is no longer a local effect but controlled by the server
- The build tool for placing structures
You can see it all in motion right here :
Feedback is appreciated! =)
See you next week!