Post news RSS We answer our community: On Open Ended Gameplay - and are hiring a Press Officer

We've put up a boll and most of you voted on information about "Open Ended Gameplay". We'll cover it! We're also in a lookout for an addition to our team - A press officer. Look inside for more.

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A few weeks of silence... Why?

We usually don't go silent for more than week, or maybe two. What happened is that we ran into some nasty hardware issues which caused a loss of data. Lots of it. In addition to that, we also had work to do, and posting news is not just a random writing by a random person. We aim to bring you quality news over quantity, as we're pretty sure you're more interested in things that happen actively, or about questions you give us - than for us releasing an update every second day with just a paragraph stating that the old lady's cat went gone.

The Digital Arrow website is up and running since recently. It will be a place for all our fans to gather and get the latest news on all things Digital Arrow. Interested? Jump over and take a look.

That said, we are also looking to expand our team with a press officer. While we do have a community manager who's taking a lot of efforts and work to cover all of our fans, his main focus is - and will probably will be fore a while our other game near release (InMomentum).

So are you up for it?

  • Your responsibility will be one, single goal - to keep all of the Dilogus - The Winds of War fans up to date with the latest news, well written, well organized.
  • It's mandatory that you are perfect in English and that you are a creative writer that enjoys writing articles.

So what does it take you to join?

  • Matching the above requirements is a must.
  • While we are indeed an Indie project, we still aim to be proper and straight when it comes to communicating with our community. We're not joking around but we're not dead serious either. We're here to make a great game - we expect you to be mature enough to handle the tasks.
  • Due to multiple reasons (including law and various papers we need to issue out), you need to be at least 18 years of age to join.
  • Provide a sample article (1-2 page should be enough) about Dilogus - The Winds of War using all the information you can find on the internet in e-mail to with the subject "Press Officer". The article can be about anything you pick about Dilogus.

What will I get?

  • We're currently non funded. If you do join, keep in mind this is entirely voluntarily and currently not compensated.
  • You will (obviously) have in depth insight into the development and will be provided with exclusive information to be able to write the necessary articles.
  • You will receive compensation in the event of secured investment for the project.
  • You will be provided a statement for game alpha, beta and free copy of the game upon release.
  • You will receive our thanks for helping us out! And we're pretty sure the community will be happy as well to know that they will be supported by a kind press officer.

That's all. If you are interested and would like to submit an application, feel free to do it on the above noted address. We don't bite, and we'll read through every single application.

Asher, also called "Corrupted Azarthians" in the time of the Great War, are savage but well organized creatures of the Northern Frozenlands, Raging Mountains, and Varymun, also known as the "City of the Risen". They were known for their racial affinity to the art of the kill, and their unmatchable skill at crafting blades of various types.

And now on Open Ended Gameplay!

We've put up polls and questions on out Facebook page allowing our fans to ask questions or vote. This will not be the first and only time we've done this, so if you would like to ask a question yourself, head over there, join the community on Facebook or Twitter and ask away! Our community means a lot to us, and if we can answer your question, we definitively will.

On our last poll, the most votes landed upon "Open Ended Gameplay". It was not the first time someone asked this from us, so we'll try to provide a glimpse into this subject.

Open ended gameplay is a very wide subject. While we consider this to be one of the main aspects of our game - we're still investing a lot of work and time into creating a good and stable story that works in any kind of (linear and non linear) environment. Some people enjoy games that are more closed in as otherwise they feel lost. Others, the explorer spirits always want to venture further away from the beaten track - to check what's behind that corner or behind the bushes.

It's a hard nut to crack as it comes with a lot of balancing and a lot of work to make something open, yet still engaging. It's easy to just make a blank world and throw the player in there - but that won't last long. A good example of this is probably Morrowind. While the world is open, a lot of people reported that they felt kinda lost in there, like if they would be playing an MMO offline. What we're trying to do, is to create a game world that is dynamic. It's not easy, but it's not hard either. It's just a fair chunk of work that we need to sit down and beat out. But! We're not making a huge world.

Let's start from the game world. If someone has playped Oblivion, we're pretty sure that you've noticed that after a short time you've seen everything. You've seen a cave, a dungeon, a woods and the wastes of oblivion. The problem is (at least we think), that every of these elements are always the same across all cases. All of the caves look the same, all of the woods are same, the terrain is just a humpy flat plane with trees and rocks ontop of it, etc - and there are very little things happening. Now let's take Gothic 2. Gothic 2 has about half of the Oblivion's world size, if not smaller but on every single step, you see new things. It's so polished and fleshed out that you simply wish to explore. This is what we want to do. A world that You as a player will enjoy exploring. Every bit of it. Even that small corner behind your average bush.

While we would love to say a lot more on this, we currently cannot. The whole system is in an experimental phase but one thing if for sure: We'll let the player venture to practically any place he/she wants. The only restriction will be the character level. We will not level the world to the player's level, but create a world that is there and is alive and have the player learn into the world, and won't fine tune the world to the player as then there is no point in making yourself more capable to explore.

You have a question on this subject? Feel free to ask. We're all ears (well, we're all eyes actually).

Thank you for supporting Dilogus: The Winds of War!
If you would like to follow our progress, you can Watch the project or tune in with one of our community sites. Another option is to have a check in at our Forum.


Such a shame. I love to tease people and I know how to do it. I know how to make long and intresting texts, I love to chat with people and give them the feeling of getting "secret infos" from me which just was planned to give away this way. I can be serios and also make many and nice jokes mostly I "play" with multiple meanings of words or phrases but... All of this in german. My english currently imo is to horrible in spelling and gramma and my pool of words is to small to make use of my skills i usually have.
Sadly I always was skilled in advertise things, tease people, play with readers, let them love to read what I write and I wish I could help you, but nothing goes over the skills of a good native english speaking person and I have the feeling that my skills are in english the absolut opposite of what they are in german (you know, pain to read, just written in basic words and hard to understand and with no real "flow") :(
I wish you good luck to find a guy that fits your needs as good as possible because a bit good PR will not be a bad thing for you I think.

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Hehe, yep, that's the burden of us who we don't speak the ubiquitous language.
My mother language, which I handle perfectly, is german as well, but while my english is pretty good, it is still far away from anyone who had it as his first language.

on the open world thing:
I actually loved the world of morrowind, it was not so generic as oblivion, you could find interesting things everywhere and there ever was the urge to explore.
The players who got lost were for sure none of these explorer types, but you could maybe handle it like Fallout 3. Giving the player an objective with a map which leads him through a main quest, and yet he is free to explore everything else in the world as well and finish as many side quests as he decides.

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PR Chief?

I'd like to .. Sadly, though, I'm far too busy, as it is.

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The problem of open vs. linear world is a big problem, but you guys are definitely going about it the right way. I'm very excited for you to get a good PR Chief so we can stay more up-to-date on game development. Keep up the good work.

Reply Good karma Bad karma+2 votes

Curse legal issues regarding age!

Best o' luck to all that go for the position.

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