Post news RSS Viscera Cleanup Detail: Alpha v0.15 - Fixes!

We present another update of the free VCD alpha today! This one is all about fixes and stability. Multiplayer co-op is now far more stable and usable, object don't get stuck as easily anymore and punching out is also behaving. Read on for more!

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Greetings everyone!

Updates have been a bit slow, but here we are again at last! This version is all about fixing things and improving stability. We've made big improvements to co-op, object syncing and physics falling out of world, punching out and more.

Also, we shall be blogging next week on our general plans for VCD on Steam and almost certainly a progress report on the full version. For now, pics and changelog for v0.15 follow:

VCD alpha v0.15 VCD alpha v0.15

New punchout machine and interactive UI on the left, and fire from the lantern on the right.


  • Added fire spawning from broken lanterns
  • Fix for buckets showing water after being spilled
  • Punchout UI is now on an interactive screen on the Punchout machine, which also has a proper mesh
  • Mop cleans multiple nearby splats at once
  • Removed shadow casting from machine hatches
  • Fixed divide-by-zero causing glowing white water
  • Tuned the muck detector, it's now much more usable
  • Fixed mop not recognising using splat sizes
  • Fixed bucket water plane - now stays level and doesn't stick through the bucket
  • Changed machine jamming limiter to use spree detection instead of time
  • Player now bumps physics objects (bin, bucket, etc) when walking into them
  • Added mechanism to prevent debris passing through world geometry
  • Improved stuck debris culling mechanism
  • Decreased number and rate of footprints from walking in blood
  • Adjusted bucket and mop saturation limits
  • Sped up debris light environment updates
  • Fixed spinning view problem when standing on moving objects (Note: management considers 'barrel surfing' inappropriate behaviour for janitors)
  • Replaced splat and debris actors in maps with newer, more virtuous kinds of actors
  • Numerous fixes and improvements to debris replication and syncing in multiplayer
  • Added blood footstep sound
  • Improve hold distance and handling of horrid metal sheets and other objects
  • Improved object holding and transform - off-center issues
  • Made client players not die and leave corpses when clocking off
  • Players can respawn if they die in single player
  • Fixed the Map list closing when clicking the scrollbar.
  • Fixed 'Escape' key not closing Map-List when it's in focus.
  • Fixed repeated 'highlight' sounds from playing when cursor moves over Key-Bindings.
  • Changed and refined all UI styling.
  • Added an 'Always Run' setting to options menu.
  • Added Viscera sign to Main Menu and In-game Menu.
  • Moved Options to its own menu.
Download v0.15 right here:
Viscera Cleanup Detail - Alpha v0.15

And as ever, you can help us out by pre-ordering VCD from our site.
Pre-ordering will net you the full game when it's done, any builds after we cease updating the free version, a Steam key, and perhaps more.. Oh, and please follow @VisceraCleanup on Twitter for updates!

Thanks everyone!


How do i play with my friend?

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