Post news RSS Recruiting! Also, Map and Animation Concepts

This post contains information about team positions that we are currently seeking to fill. It also has video concept work of the level design and also some basic animations.

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As development has only recently started, we're running low on team members; which is why we're looking for talent to help us out with development on Grim Jim.

We're currently looking for a:
- Texture artist
- Modeller
- Coder
If you are interested, click on the links for more information in PDF format. Then, contact us by sending an e-mail to

On another note, we've been hard at work for the last few weeks, getting the team together and setting goals, and we now have something to show for it.

Our animator, Max, has used our concept models to create some basic animations, such as running and sneaking. These can be seen below.

Meanwhile, our mapper, Michael, has created a very basic version of the office building which the game takes place in. A walkthrough of it can also be seen below.

Thank you for checking out our mod page, and we hope we'll get some interest! :)

- Angush

Alex2the3gr8 - - 103 comments

You should really add a skybox

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Qwerty1980 - - 21 comments

I would love to see the map when it's done. Keep up the good work guys

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JezzaFromAUS Author
JezzaFromAUS - - 3 comments

Our mapper added a skybox and worked on the map yesterday, so we're getting there x]

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gameguysz - - 3 comments

Yeah the skybox is added :P but its not the one we want to use still, we are going for a custom model with models and textures ^_^

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