- Added 20% chance of uninterrupted attack to Burst of Speed.
- Spirit of Barbs deals more returned damage but stops generating mana by taking damage.
- Removed uninterrupted hit from Concentration. Damage taken goes to mana (capped at 5%) when Concentration is active.
- Fixed a bug that prevents Blessed Hammer from dealing full damage with Concentration.
- Fixed erroneously high hit points, experience or damage of enemies listed below in normal difficulty:
Growling Raptor (Act 1, Underground Passage)
Bugbear (Act 2, Halls of the Dead)
Bone Doomfire (Act 4, River of Flame)
- New cube recipes for random modifiers with specific prefix:
Magic Armor + r 07 = Godly Armor
Rare Armor + r 07 = Awesome Armor
Any Armor + Perfect Sapphire + r 07 = Awesome Armor (Hit Power type)
Any Armor + Perfect Ruby + r 07 = Awesome Armor (Blood type)
Any Armor + Perfect Amethyst + r 07 = Awesome Armor (Caster type)
Any Armor + Perfect Diamond + r 07 = Awesome Armor (Safety type)