Recently we've been getting a lot of feedback about the lighting and we've addressed this with changes to the way the lighting emits from your orb.
These changes essentially change the entire lighting system with a spotlight instead of light just emitting from the orb. This mean a lot better visibility, and less visibility along the rest of the screen.
Along with these changes we've shipped a fix regarding quest objective naming.
Last of all, were experimenting with changes to the UI, and making it more modular. The early version has shipped to the game and can be tried out with f1 through f4. These buttons will hide or reveal certain areas of the UI. There are known bugs to this and were addressing them.