Post news RSS Version 1.22.0 released

A large number of balance and AI changes, along with a number of fixes under the hood and in the UI.

Posted by on

General

  • Improved PNG compression to reduce mod size

Balance

  • Air
    • Flyer Foundry
      • Build cost decreased from 660 to 600
    • Loki
      • Damage to air increased from 50% to 100%
    • Meteoroid
      • Damage to structures decreased from 150% to 100%
      • Increased guard radius from 100 to 250
      • Give higher priority to air defences
  • Land
    • Armour Foundry
      • Build cost decreased from 660 to 600
      • Energy demand increased from 640 to 765
      • Metal demand increased from 15 to 17
    • Corsair
      • Increased standard deviation of shots from 0 to 1
    • Havoc
      • Damage to commanders increased from 67% to 100%
    • Lancer
      • Damage to commanders decreased from 133% to 100%
      • Damage to structures decreased from 133% to 100%
      • Damage to vehicles decreased from 133% to 100%
      • Damage increased from 125 to 166
    • Panzer
      • Damage to structures decreased from 300% to 100%
    • Peacekeeper
      • Build cost reduced from 75 to 60
    • Walker Foundry
      • Build cost decreased from 660 to 600
      • Energy demand increased from 640 to 765
      • Metal demand increased from 15 to 17
  • Orbital
    • Imperator
      • Meteoroids can now be controlled
    • Starcannon
      • Energy demand increased from 1900 to 2250
  • Sea
    • Catfish
      • Shots reverted to hitscan
      • Movement changed from water-hover to deepwater
    • Manta
      • Damage to orbital increased from 25% to 100%
    • Ship Foundry
      • Build cost decreased from 660 to 600

AI

  • Scout with Stokes if no better options
  • Fixed the building of too many Purgers
  • Won't build land titans due to pathfinding issues
  • Builds more Stokes
  • Builds more Corsairs

Fixed

  • Obsolete scene loads
  • Some Legion theme elements not being loaded
  • Failure to stop to engage a target while patrolling for:
    • Purger
    • Panzer
    • Maul
    • Deathmark
    • Nanoswarms
    • Earthshaker
    • Scorpion
    • Shank
    • Epoch
  • Panzer description with thanks to Thorveim for the report
  • Radar jamming no longer prevents the triggering of Spoilers
  • Monstrosity secondary weapons pointing at the primary gun's target rather than their own
  • One of the Imperator's side-guns not firing
  • Imperator moves into range of all its guns when attacking orbital targets
  • Viper not firing when chasing a target
  • Particle shape for nuke explosions
  • Supernova causing an error to be logged when built
  • UI style errors
  • Black Knight idle animation not playing

Strategic Icons

With thanks to Quildtide for these.

  • Fixed inconsistent energy symbol for:
    • Power Catalyst
    • Advanced Power Catalyst
    • OmniSilo Storage
    • Fixed inconsistent radar symbol for:
    • Radar
    • Overseer
    • Fixed inconsistent targeting symbol for:
    • Shredder
    • Archer
    • Ripple
    • Tsunami
    • Fixed inconsistent metal symbol for OmniSilo Storage
    • Fixed inconsistent walker/armour symbols for Starcannon
    • Replaced all #FFF100 with #FFFF00 for Radar
    • Horizontally centered icons for:
    • Power Catalyst
    • Advanced Power Catalyst
    • OmniSilo Storage
    • Starcannon
    • Radar
    • Shredder
    • Archer
    • Ripple
    • Tsunami
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.