Post news RSS Version 0.1.7

Hello all here is alittle more content. We focused alot on the visual aspects of the game in this release. Be sure to report any bugs you find at: Version 0.1.7 Can be downloaded here: -added Apollo takes on all Eight -tweaked Missile trails once more -made it so Cylon Raiders do not fire Missiles at

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Hello all here is alittle more content. We focused alot on the visual aspects of the game in this release. Be sure to report any bugs you find at: Sourceforge.net

Version 0.1.7

Can be downloaded here:

Prdownloads.sourceforge.net

-added Apollo takes on all Eight
-tweaked Missile trails once more
-made it so Cylon Raiders do not fire Missiles at Heroes (this should help in Starbuck takes all 8)
-fixed Cyr_missile bug
-got the smoke textures to work for the missiles
-increased ROF on the galactica (suppression fire)
-decreased Galactica's Accuracy (suppression fire)
-gave the Cylon Nuke the correct range
-tweaked the raider's missile
-added Aggressive tactics as default in deathmatch
-added Space Park hod and sources
- set version to v0.1.7 instead of HW2's default 1.1
-fixed the looks and sounds of all the fighters weapons
-gave starbuck her weapon sounds back
-made missiles render at a longer range
-tweaked the attack scripts for the capital ships so they act and engage in a more canon way
-tweaked the fighters attack scripts so they don't camp a capitol ship.
-added the ship and event file for the spacepark
-fixed the engine burn on the Mk7s its now up close to the ship.
-Changed the muzzle flash effects on the fighters
-Increased the jump range in the "33" mission
-Increased the sensor range on the basestar and Galactica
-Increases the Engagement range on the basestar and Galactica
-Decreases the range on Galactica's HeavyRails
-Increased the range on Galacticas supression fire
-Made the raiders missiles a "Special Attack"
-Increased the range of the Basestar's Missile
-Tweak vipers to launch in twos side by side
-Tweak TOS Viper squad size to 2 and let them start at full health.
-Added Malek's Blackbird src to the DataSrc (hod still needs texture and cockpit fix)
-Pump up deathmatch resources to 3000, 10000, 30000, and 60000 until resource injection is in place
-Comment out untextured blackbird and raptor in Skirmish with instructions in the BSG_README.txt on how to uncomment them.
-Fixed Galactica text on TNS Galactica
-TOS raiders launch in trips
-Added raider spawning function to "33" mission
-Adjustments to sensorsmanager to handle extremely large maps.
-Fixed the positioning of the muzzle flashes on some of the fighters.
-Revamped the weapon placement on the Galactica
-Made a longer render distance for the Viper mk7
- when vipers launch, launch them in sets of 2 side by side.
- Set TOS Viper squad size to 2 and let them start at full health.
-Blackbird has been added (see readme to beable to play with it in game)
-Pump up deathmatch resources to 3000, 10000, 30000, and 60000 until resource injection is in place
-Fixed Space Park scale
-Comment out untextured blackbird and raptor in Skirmish with instructions in the BSG_README.txt on how to uncomment them.
-Added events files to Galactica's subsystems
-Added muzzle flashes to the small flak cannons
-Made Galactica's Heavyrail muzzle flashes 30% smaller
-Rebalanced the Galactica vs Basestar after the Galactica weapon Revamp
-Added "fake" flak for effect.
-TOS raiders launch in trips

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