Hello all here is alittle more content. We focused alot on the visual aspects of the game in this release. Be sure to report any bugs you find at: Sourceforge.net
Version 0.1.7
Can be downloaded here:
-added Apollo takes on all Eight
-tweaked Missile trails once more
-made it so Cylon Raiders do not fire Missiles at Heroes (this should help in Starbuck takes all 8)
-fixed Cyr_missile bug
-got the smoke textures to work for the missiles
-increased ROF on the galactica (suppression fire)
-decreased Galactica's Accuracy (suppression fire)
-gave the Cylon Nuke the correct range
-tweaked the raider's missile
-added Aggressive tactics as default in deathmatch
-added Space Park hod and sources
- set version to v0.1.7 instead of HW2's default 1.1
-fixed the looks and sounds of all the fighters weapons
-gave starbuck her weapon sounds back
-made missiles render at a longer range
-tweaked the attack scripts for the capital ships so they act and engage in a more canon way
-tweaked the fighters attack scripts so they don't camp a capitol ship.
-added the ship and event file for the spacepark
-fixed the engine burn on the Mk7s its now up close to the ship.
-Changed the muzzle flash effects on the fighters
-Increased the jump range in the "33" mission
-Increased the sensor range on the basestar and Galactica
-Increases the Engagement range on the basestar and Galactica
-Decreases the range on Galactica's HeavyRails
-Increased the range on Galacticas supression fire
-Made the raiders missiles a "Special Attack"
-Increased the range of the Basestar's Missile
-Tweak vipers to launch in twos side by side
-Tweak TOS Viper squad size to 2 and let them start at full health.
-Added Malek's Blackbird src to the DataSrc (hod still needs texture and cockpit fix)
-Pump up deathmatch resources to 3000, 10000, 30000, and 60000 until resource injection is in place
-Comment out untextured blackbird and raptor in Skirmish with instructions in the BSG_README.txt on how to uncomment them.
-Fixed Galactica text on TNS Galactica
-TOS raiders launch in trips
-Added raider spawning function to "33" mission
-Adjustments to sensorsmanager to handle extremely large maps.
-Fixed the positioning of the muzzle flashes on some of the fighters.
-Revamped the weapon placement on the Galactica
-Made a longer render distance for the Viper mk7
- when vipers launch, launch them in sets of 2 side by side.
- Set TOS Viper squad size to 2 and let them start at full health.
-Blackbird has been added (see readme to beable to play with it in game)
-Pump up deathmatch resources to 3000, 10000, 30000, and 60000 until resource injection is in place
-Fixed Space Park scale
-Comment out untextured blackbird and raptor in Skirmish with instructions in the BSG_README.txt on how to uncomment them.
-Added events files to Galactica's subsystems
-Added muzzle flashes to the small flak cannons
-Made Galactica's Heavyrail muzzle flashes 30% smaller
-Rebalanced the Galactica vs Basestar after the Galactica weapon Revamp
-Added "fake" flak for effect.
-TOS raiders launch in trips