Post news RSS v2.1.5 Release!

New release of Vengeance r2 is here! Changes since v2.1.4 include: - Fixed reflective water - Added New particle spawnmodes - Added MOVETYPE_WALK ability on non-player entities - Added lm (list maps) console command (from shadowalker) - Fixed HOME console key - Added New scriptable particle options

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New release of Vengeance r2 is here! Changes since v2.1.4 include:

- Fixed reflective water
- Added New particle spawnmodes
- Added MOVETYPE_WALK ability on non-player entities
- Added lm (list maps) console command (from shadowalker)
- Fixed HOME console key
- Added New scriptable particle options
- Added Rscript support
- Added GLSL base code
- Replaced old gamma code with new code (from mh)
- Tweaked light blooms
- Fixed bug with LoadParticlescript
- Improved decal code
- Added .alpha support
- Added TE_VEN_PARTscript (#128) particle extension, and PF_te_ven_partscript (#521) extension
- Fixed detail and shiny textures on 2TMU's
- Added dynamic crosshair and crosshair_static cvar
- Fixed TE_PARTICLERAIN and SNOW (#55 and #56, respectively)
- Fixed underwater screen warping
- Tweaked default fog settings
- Added transparency to md3 shadows (r_shadows cvar to adjust)
- More miscellaneous tweaks that I may have forgotten about.

Get on over to the mod profile and pick up a copy now!

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