EXU2: Batshit Insane - Demo 4 is now at Version 2.1 as of today's patch. Some of the notable changes:
- All Battle Fruit and Battle Seeds have been replaced with Blood Fruit / Combat Seeds (and in some cases reduced in number) in the campaign
- Massive changes to the cluttering of flares and useless inventory items - removal of shitty stuff, replacement with smaller amounts of much better stuff
- Clusterfucker no longer locks on to horsefly swarms or Doom/Saint Orbs
- Archdemon boss no longer gets stuck in its lava pit
- Bullet projectiles now have visible tracers, which makes stuff like the Hellfighter's vulcan cannon look a lot scarier
- Rebalanced several MP weapons (no effect on coop or SP)
- Barrel 'o Fun has been fixed, allowing you to carry one Fun, one Sun, and one Chaos barrel at a time
- Map 6: Fixed teleporter fuckery that can land you in the wrong place at the wrong time, even offline
- Map 8: Geometry overhauled to fix some crappy lighting, plus minor texturing improvements (no that one BSP error wasn't fixed, but I tried everything damnit, EVERYTHING)
- Player-spawned seeking projectiles have been fixed across the board
- Increased Super Balls' damage from 185 to 200 and increased max wall hits from 75 to 90
- Increased TurboGasbag health from 250 to 275 (trivial, but prevents them from being one-shotted by EnergyAR bolts, just like in Demo 3) & GiantTurboGasbag health from 12000 to 16000
There's more stuff, too, and a lot of the balance changes really improve the gameplay experience.
Get it here: Unrealsp.org