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Well, since it's been months since our last update (November :O) I have decided to write up all our new stuff. Our review over Christmas (just recently finalised) has prompted a few changes: Migration to HL2 on release (obvious, we can use the physics and character muscling/eyes to great effect) Weapon

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Well, since it's been months since our last update (November :O) I have decided to write up all our new stuff.

Our review over Christmas (just recently finalised) has prompted a few changes:

  • Migration to HL2 on release (obvious, we can use the physics and character muscling/eyes to great effect)
  • Weapon Construction System (snap-together
  • New Object Oriented Game System (very cool, but secret)
  • Updated Maps
  • Several new internal workflow improvements

Keep in touch, we ain't dead yet!

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