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It's been a long while since we've had an update, and I'm not going to fill this one up with fancy words. We believe in simplicity, and we're not going to make our absence seem like we've been deep in our holes, modeling and coding until near-starvation. Honestly, school has

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It's been a long while since we've had an update, and I'm not going to fill this one up with fancy words. We believe in simplicity, and we're not going to make our absence seem like we've been deep in our holes, modeling and coding until near-starvation. Honestly, school has started for all of us, and we're all in different levels of education. As most of you know, the start of the schoolyear is crucial, and so we've all been busy handling our real life. We've always emphasized that real life is more important than modding, and that's the truth. We can't forsake our real life to work on something that won't make us money in the near-future. Sad, but true.

But not all today's news is sad. The mod's still going strong, and we've recruited a couple more people since our last news update. We've picked up Paul Mendoza, a skilled mapper, who'll also be doing skinning and coding from time-to-time. We've also picked up V0LK0V, who'll be doing skinning for us. We're exciting to have these two onboard.

Of course, work will begin to pick up around November, hopefully with some more media releases. Until then, we're still on-schedule.

All team positions are still open! If you're skilled in something, chances are you're needed! Email me at dan[at]game-overdrive[dot]com if you're interested!

Also, we're switching web hosts and will have a new site up soon, coded by our good friend Mike. Expect that soon.

Be sure to visit our current site and sign up to our forums.

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