Post news Report RSS Update#7 The Legend Of Zelda - Codenamed- Project: Light

We're back with more information regarding our mod 'The Legend of Zelda: Codenamed - Project: Light'. In this update; we'll discuss our current plan of action, talk about the campaign and much more.

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Hello again and welcome to update #7!

Yes, we have been gone for a while but we’re back now. We’ve been working hard on various things, which I will discuss with you in greater detail in just a bit. As usual, you will get some more information about the storyline and an update on our team’s status. For those of you who’re anxious about the teaser and scrolling through the page like a madman, let me tell you know it’s ‘still’ not here yet.

Seriously. What’s taking so long?

Loads of things have lead to delaying this teaser video several times now. At first it was because all of us were extremely with either school or work. You may, or may not know, that a lot of us do this in our spare time, but when there is none it’s pretty hard for us to actually do something. After we delayed the teaser, we started to get some more rough knockbacks. As some of our members got into some problems of their own, of course they could not work on the project under these circumstances, which I can completely understand.

But rejoice, last Saturday we had another one of our team meetings, where we obviously discussed nothing but the teaser. The way things look now is exactly like this. We need to get the environment done and add some animations, exactly in that order. Everything else has been completed. So now you know just exactly where we stand.

I know a lot of you are really anxious about seeing this teaser, but you’ll have to wait a bit longer than expected. I’d also like to say that there’s no need to continuously tell us that we should ‘get our act together’. We have put our act together, but it’s for our eyes only unless we truly believe the public’s ready to see it.

Project Light campaign

I have recently been working a lot on the storyline for Project Light and I feel like sharing some of the things I came up with. As you already know this Zelda experience will be much darker than the previous games. Why? –Remember the genocide bit?

As you may remember, Sorceress is one of the only survivors from the terrible fate that has come to her kingdom. Yes, that’s right there are more.

Along with her are a handful of soldiers, civilians and elite forces. Today I’ll be talking about one of them. I came up with his persona and back-story, while our new member Jessica (We just call her Jobi, and that’s how I’ll refer to her from now on) drew him. She’s currently coloring him now so we can’t provide you with a colored version. But I can show you this.

This is one of three character that will fight by your side, his name is Draxyz. Draxyz is one of two Archmages. He’s intelligent ,an excellent strategist, very powerful and optimistic. Even though his optimistic behavior will not do him any good during the attack on the kingdom, he always tries to hope for the best.

His fighting style is quite unique, instead of using blades he has two very rare magic artifacts which allows him to use ice and earth based attack. This process is done by channeling a special kind of magic through these artifacts. In case you’re wondering, the artifacts are strapped to his hands, through his armor.

Like I said before, Draxyz will be a character who will be fighting at your side from time to time. The artifacts play a very important role in the whole Sorceress storyline, seeing Draxyz only has two out of four artifacts. Who will hold the final two? Is he/she a good or bad guy? –Better yet, what if all four are fused..?

That’s it for the campaign part of the storyline, next week I’ll talk about the main adversary.. We might just be able to get some concept art done by then.. Stay tuned.

In-game

Lately we’ve been figuring out how to import custom animation from Maya 2008 into sandbox. I’m sure you all remember Mac, he’s our main character modeler, he has been working on several new enemies and animations. He’s been able to get the animations working for this guy, the bokoblin.


I have been working on some more Time of Day files that we will include in the teaser. But you can have a look at them now, we at least owe you that much. The screenshots include; Midnight, Sunrise, Noon (Vertical Panoramic shot) and sunset. Please note that this was taken on a test level and that this is not an actual level from the mod.


Obsidian-Fire status update!

New members

Over the past two months two new people have joined the team. Allow me to introduce them both to you.

First up is Marc, he’s an environmental artist. Marc is certainly used to modeling detailed environments as he’s the design VIZ Lead for an architecture firm. Be sure to expect some amazingly awesome renders of his work on the mod very soon.

Next up is Jobi, who I’ve mentioned earlier in this update. She’s another amazing concept artist, she’s a senior at high school. However, Jobi’s a very talented concept artist. Just have a look at her dA page and find out for yourself.

Updated website
If you go to our main portal page, or our blog, you’ll be able to have a look at our updated website. It features a custom theme made by yours truly. If you want to know the name of the theme, it’s ‘Prophecy’…

VGL & Leipzig Games Convention
I’ve decided to go on an completely insane journey all the way to Germany’s Leipzig. I travel a lot but this is completely different. I’ll be traveling for two full days in order to get there, so that should proof to be quite interesting. Anyways, I will be attending Video Games Live on the 20th of august and the Leipzig Games Convention on the 21st of august. Next week, I’ll talk about how you can meet up with me, if you wish of course.

Well guys, that about wraps it all up. Don’t worry about the teaser, it’ll definitely be released. When is the only question that remains. But as always, I’ll keep you posted.

-Arch
Project overview & Community managing

Links:
Obsidian Fire Portal: Link
"Project: Light" Official Blog: Link
"Project: Light" Vacancies: Link

Post comment Comments
JustDaveIsFine Online
JustDaveIsFine - - 1,545 comments

The videos not working for me. :(
But the pictures are enough to keep me happy. :)

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Wezefire
Wezefire - - 7 comments

I have the same problem, but the screen shots of the forests put me to rest for now. I'm happy somebody found a good use for this powerful engine! :D Hope Nintendo doesn't shut you guys down though...

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-Arch Author
-Arch - - 3 comments

That's very weird, sorry guys. I've changed the settings of that video plenty of times now. Don't worry though, you can still view it if you go to the 'Videos' tab!

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-Arch Author
-Arch - - 3 comments

My apologies, it should work just fine now.
If not, you can always have a look at the video under the 'Videos' tab at the top of the screen.

-Arch

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Otreum
Otreum - - 767 comments

Yeah, the animation is alright, prob need to make it a bit more fluid and life like, it's too rigid I think and it seems very basic.

Keep up the work, I'd like to see more than this though.

The environment stuff. Well, the cryengine looks good on it's own, you could have a crappy looking map and it'd still look good, so what I'd rather see are props that are rendered in the engine or anything that is custom made for your mod. That appears far more than a forest made with the assets in the cryeditor.

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GrayInvisible
GrayInvisible - - 43 comments

Looking good. The graphics are already better than anything nintendo will make in the next decade or so.

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D@rson07
D@rson07 - - 356 comments

You know Nintendo is going to shut you down for this, Nintendo are notorious for shutting down mods with Nintendo trademarks, they are definitely *** holes when it comes to copyright laws.

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Henley
Henley - - 1,973 comments

its there ip they can do as they please.

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BunnyJen
BunnyJen - - 886 comments

Yeah I think it's only a matter of time.

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JLea
JLea - - 305 comments

Enjoy your cease and desist

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Micah
Micah - - 89 comments

This is pretty interesting, however (no offense intended) I do have to say the animations could be more fluent.

I'm a Maya Animator, and if the guy who is doing the animations isn't familiar with such things I could help get him into it. I'm currently working on a project myself using the UT3 engine,so I can't tear myself away from that. But this is a pretty awesome idea, I'd like to see it exceed in all fields. Send me a PM if you guys are having trouble with Maya though. Otherwise; I can't wait to see the rest.

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sbnewsom
sbnewsom - - 656 comments

Honestly I thought the project died during the long wait between press release. haha

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sbnewsom
sbnewsom - - 656 comments

...dupe

Hopefully it doesn't die. I really want to see this game on the Crysis Engine. Looks great so far.

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DOLBYdigital
DOLBYdigital - - 623 comments

*Trying to resist going insane*
I cannot explain my desire to see this game come to fruition!

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