Hello and welcome to our 3rd weekly update!
Today we'll start by showing you our animated Navi movie, the finished hi-def Master Sword Model ,a little insider on our campaign and we'll answer some questions as well.
RE: The fairy's alive!
Right, so Matt's been working on his Navi model's animations this week. So.. We're proud to present to you, one of the many nifty things that'll appear in our mod. Enjoy it.
The Master Sword, now in HD.
Mac's finished up modeling his Master Sword and it's sheath. It's looks spectacular, still untextured but we think it looks great. This is more than likely going to appear in the final version of the mod. You'll be using this thing a lot and by a lot, we mean A LOT.
Project: Light Campaign.
The campaign is coming along nicely, but not that incredibly fast.. Seeing this is now a 4 man project. We've been getting a lot of emails and private messages lately about people that are willing to help out. Even some people who have no skill with game designing whatsoever, I'd just like to thank you for your trying to help out. It means a lot to us, thanks. We'll try to get back at you ASAP.
Anyways, the campaign. Yes, it's coming along nicely. I've currently started working on particle effects and Time of Day files. For those of you who don't know what a Time of Day file is, I'll briefly explain to you what it actually is. The Time of Day files that the CryEngine2 uses contains some settings for every hour of the day, in game that is. You can alter them as much as you like to create your desired environmental effect. If you want to create a perfect sunrise, with just the correct amount of sunrays and such, you should look into editing the Time of Day files.
Our mod will contain a dynamic time of day file that will work all across Hyrule, when going to the Hyrule Castle Town Marketplace you'll still be able to see the sun moving. When day turns into night you'll see that villagers start to lose interest in selling or buying stuff and they'll just head of to bed. It's these simple changes that could make our mod very impressive. I don't think this has been done in any Zelda game, seeing the time just froze whenever you'd go into a town or house. With our mod, the clock keeps ticking. At some moment in the game time will play a big role, as of that moment you won't be able to finish the game without it.
Next week we'll have a look at what Matt's up to!
Q&A
How on earth did you get access to Nintendo's IP?
As I've said before we've partially taken care of legal issues. I will not go into detail seeing it is our business. But just to assure you what we're doing now is not illegal.
Nightsage: If this doesn't get shutdown are you going to use the wiisis mod?We have been looking into this possibility, however nothing's been decided as of this moment.
Otreum: Thats a weekly update? Step up the pace a bit if you're going for weekly updates, a scribble picture and a cut and pasted hud just doesn't cut it, even with Links sword.
We work at our own speed, the one which suites us best. I'm sorry if you're expecting to see more, if it is any comfort you will in the near future. But I hope you can understand that a 4 man team doesn't work as fast as a 15 man team. Most of us also have a job and/or go to college, so that's time consuming as well. I'm sorry if we don't quite live up to your expectations.
Rhys: Any ideas on which Zelda game it will be yet guys?
Absolutely. Just wait until the teaser shows up! -Sorry!
Twilight Hylian: Correct me if I'm wrong, but what your doing is recreating Twilight Princess as a PC game?
We're most definitely not re-making Twilight Princess..
BlackUmbrella: How will the enemies look like? And how will you make the people of Hyrule look like? What kind of architecture would you use on the different buildings?
The enemies will look spectacular and more realistic, same goes for the people of Hyrule. As for the architecture, we'll be adopting most of the architecture as seen in Ocarina of Time, Wind Waker and Twilight Princess.
Near: Will this cost money or will it be free?
Mods are free. Thus this is free.
So that's it for this week, see you next time ‘round!
-Arch
Project overview & Community managing
nice effect in vidio, i like it
good job team... keep up the great work and don't even listen to the naysayers :)
There are plenty of teams that were able to prove them wrong (GE:S off the top of my head)
Is that sword supposed to be high def? i have seen higher resolution in source mods. Srsly remember this is crysis not doom 3....you guys better step the visuals up.
The sword is not even textured yet, not a good time to start judging.
omg, this looks great, im just wondering, how are you going to introduce a sword in the game?!?