Post news RSS Update on Werewolf, attacks, abilities and classes

Quick update on attacks, abilities and classes the Werewolf's are going to have. With a small video on how the "Frenzied Howl" would be seen in game.

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Quick update on attacks, abilities and classes the Werewolf's are going to have. With a small video on how the "Frenzied Howl" would be seen in game.

You can see some of the design concept here:



Heavy (Gorilla like)

Health: 1000hp
Speed: 15% slower than Humans who are running or sprinting
Regeneration: 7.5 Health regeneration if Health is below 250 hp otherwise its 3.5 per second.
Leap: Leaps 3-5 meters towards his target.
Jump: Jumps about 1.5 times higher than a human.
Wall climb: Can climb walls but because of its huge size while climbing his speed is reduced by 60%.
Sound: You can hear his footsteps from miles away while he charges towards you the screen starts to shake. To keep it short you'll know when this big bad boy is coming.
Smell: Capable of smelling his opponents. Capable of following a 1 minute old trail.

Attacks:
Attack 1(Swing): 45 damage per swing, 2.5 energy cost, 0.75 sec re-fire rate
Attack 2 (Maul): 250 damage per maul, 25 energy cost, 3 seconds re-fire rate, 2.5 seconds firing time
Attack 3 (Bite): 10 damage per bite, 15 energy cost, 1.5 seconds re-fire rate, Lasts 10 seconds.
Effect: Heavy's bite with such ferocity that their enemies are no longer able to function properly from the excruciating pain. Bitten soldiers get disorientated and can't properly fight back or run away. Movement is slowed by 50% and controls are randomly changed. So shooting button might become walk to the left etc.
Attack 4 (Kick): 25 damage per kick, 10 energy cost, 2.0 seconds re-fire rate
Effect: Kicks the opponent back (about 3-6 meters). While kicked enemy soldier loses his weapon (its dropped on the ground) and his air is kicked out of his longs (sets enemy soldiers sprinting "power" to 0).
Attack 5 (Throw): Heavy's can pick up heavy objects like Cars and throw them at enemy combatants.

Abilities:
Ability 1 (Stomp): Stomps the ground causing nearby foes in the proximity of 10 meters to be dazed for 2 seconds. While dazed enemy combatants have reduced sight are knocked back a bit (0.5 to 1.5 meters) and mouse moving speed combined with walking speed are reduced by 80%. Energy cost: 10, recharge 1 minute
Ability 2 (Terrifying Shout): Terrifies enemies, forcing their hands to tremble. Which reduces their accuracy by 75% and their running speed by 25%. Energy cost: 15, recharge 3 minutes, lasts 15 seconds.
Ability 3 (Defensive stance): Goes in to a Defensive stance effectively reducing damage done to himself by 50% and decreases his speed by 25%. Energy cost: 45, recharge 3 minutes, lasts 15 seconds

Medium (Humanoid)

Health: 300hp
Speed: 2x faster than Humans who are running or sprinting
Regeneration: 3.5 Health regeneration if Health is below 100 hp otherwise its 1.5 per second.
Leap: Leaps 7-9 meters towards his target.
Jump: Jumps about 2.5 times higher than a human.
Wall climb: Can climb walls without any speed reduction. Is also capable of leaping from the walls.
Sound: Footsteps are about as loud as that of a human.
Smell: Capable of smelling his opponents. Capable of following a 1 minute old trail.


Attacks:
Attack 1(Swing): 35 damage per swing, 2.5 energy cost, 0.40 sec re-fire rate
Attack 2 (Maul): 150 damage per maul, 25 energy cost, 3 seconds re-fire rate, 2.5 seconds firing time
Attack 3 (Bite): 10 damage per bite, 15 energy cost, 1.5 seconds re-fire rate, Lasts 15 seconds.
Effect: The initial shock off the bite causes temporally blindness on its victims. Initially blind for 3 seconds with visibility slowly coming back in the course of 15 seconds.
Attack 4 (Kick): 15 damage per kick, 10 energy cost, 2.0 seconds re-fire rate
Effect: Kicks the opponent back (about 2-4 meters). While kicked enemy soldier loses his weapon (its dropped on the ground) and is forced to catch his breath for 1.0 seconds.
Attack 5 (Throw): Medium can pick up light to medium sizes objects like barrels, rocks etc and throw them at the enemy.

Abilities:
Ability 1 (Charge): Charges a small distance of about 5-10 meters. While hitting an opponent he delivers 35 damage and knocks his weapon out of his hands. If he hits a wall or other solid object, he will receive 35 damage and be dazed for 3 seconds. Energy cost: 10, recharge 30 seconds
Ability 2 (Frenzied Howl): Increases the damage of nearby werewolf's (35 meter radius) by 25% and their running speed by 25%. Energy cost: 10, recharge 3 minutes, lasts 30 seconds.
Ability 3 (Berserk): Goes in to a Berserker rage effectively increasing his attack speed by 25% and increases his running speed by 25%. Energy cost: 45, recharge 3 minutes, lasts 15 seconds

Light (Wolf like)

Health: 200hp
Speed: 3x faster than Humans who are running or sprinting
Regeneration: 2.5 Health regeneration if Health is below 100 hp otherwise its 1.5 per second.
Leap: Leaps 6-12 meters towards his target.
Jump: Jumps about 3.5 times higher than a human.
Wall climb: Can climb walls without any speed reduction. Is also capable of leaping from the walls, capable of doing wall jumps.
Sound: Footsteps are not hearable by humans.
Smell: Capable of smelling his opponents. Capable of following a 1 minute old trail.

Attacks:
Attack 1(Swing): 25 damage per swing, 2.5 energy cost, 0.30 sec re-fire rate
Attack 2 (Maul): 100 damage per maul, 25 energy cost, 3 seconds re-fire rate, 2.5 seconds firing time
Attack 3 (Bite): 10 damage per bite, 15 energy cost, 1.5 seconds re-fire rate, Lasts 15 seconds.
Effect: Light bites specific vital parts of the body causing excessive bleeding. The target bleeds for 12 seconds losing 5 hp per second. Also leaves a bloody trail behind him.
Attack 4 (Kick): 15 damage per kick, 10 energy cost, 2.0 seconds re-fire rate
Effect: Kicks the opponent back (about 1.5-3.0 meters). While kicked enemy soldier lowers his weapon and he needs to catch his breath for 1.5 second.
Attack 5 (Throw): Light can pick up light sizes objects like rocks etc and throw them at the enemy.

Abilities:
Ability 1 (Swiftness): Increases his speed by 25% and lowers the chance of being hit by 25%. Energy cost: 10, recharge 1 minute lasts 15 seconds
Ability 2 (Rallying Howl): Rallies his fellow werewolf's increasing the health regeneration by 3 health per second and energy regeneration by 5 energy per second. Energy cost: 15, recharge 3 minutes, lasts 30 seconds.
Ability 3 (Shadow melt): Goes in to stealth, any kind of attack or ability will break the stealth. Energy cost: 45, recharge 3 minutes, lasts 45 seconds

Comments
flippedoutkyrii
flippedoutkyrii

Awesome! And great video!

Reply Good karma Bad karma+1 vote
Drudle
Drudle

if this is properly done, i think it will get on top 10 HL2 mods!

Reply Good karma Bad karma+1 vote
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