Post news RSS Update 7: Immersion Enhanced

Update 7 introduces the first steps towards our hugely ambitious goal of totally immersing you in Interstellar Marines.

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Update 7: Immersion Enhanced

This update introduces the first steps towards our hugely ambitious goal of totally immersing you in Interstellar Marines.

Major new HUD updates, a new damage system which includes component damage, and the first version of our stamina system draw you into the game and set the stage for future plans. Update 7 also includes many changes to the audio, our first jump prototype and adjustments to the weapon aiming model.

Click here to see Interstellar Marines on Steam

The Community Video

A huge thanks to every single community member who sent in their videos and audio clips for the community video. Enjoy!

Version: 0.5.7
Released: 6th of December 2013

New Features

  • ADDED: New Stamina Model that affects exhaustion level, breathing, fog in helmet, weapon bobbing and recoil
  • ADDED: New Suit System that controls the HUD, rebreather and audio occlusion/enhancements
  • ADDED: Component-based damage model on the Marines that affect the Suit System
  • ADDED: Breath System
  • ADDED: Projectile force impacts to ragdolls
  • ADDED: Jump prototype (hold to time your jump)
  • ADDED: Dynamic weapon bobbing
  • ADDED: Wind-in-ear sound at high velocities
  • ADDED: HUD notifications on confirmed kills, team kills and domination zones
  • ADDED: Red Dot Scope mark II
  • ADDED: Emissive strips on teammates when helmet is open
  • ADDED: Different muzzle flash effects in 1p/3p
  • ADDED: Support for password-protected servers


  • UPDATED: Weapon accuracy and recoil model
  • UPDATED: Marine running speeds
  • UPDATED: Helmet to turn off HUD when opened
  • UPDATED: GUI to toggle on/off when HUD enabled/disabled
  • UPDATED: Helmet dirt texture
  • UPDATED: Difference between 1p and 3p SMG sounds
  • UPDATED: 1p/3p death sounds
  • UPDATED: 1p/3p impact sounds
  • UPDATED: All movement sounds
  • UPDATED: Sandbox with new physical materials (water, snow) and marines
  • UPDATED: Dawn environmental sounds (got rid of the birds!)
  • UPDATED: Water now reflects Marines
  • UPDATED: Team Domination start team tickets to 750
  • UPDATED: Playground mode to spawn real Marines
  • UPDATED: Respawning so players are added/removed to spawn queue on key input
  • UPDATED: Depth-of-Field settings to match new FOV/helmet clipping


  • FIXED: Pingtimes to servers now display correctly
  • FIXED: So you can spawn instantly in Playground mode
  • FIXED: Weapon inaccuracy is the same in Playground as online
  • FIXED: Weapons stay after marine is destroyed in Playground

Known Issues

  • View jittering may occur when jumping on lossy networks
  • Audio may cut off partially/completely on weapon/helmet sounds
  • Other players will seem to float above or interpenetrate while standing on a moving dynamic platforms (network smoothing will exaggerate this effect)

Keep the great feedback coming!

Your team at Zero Point Software

The007guard - - 145 comments

can you please make other weapons? i'm tired of that smg

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Zenzero - - 94 comments

I'd rather be able to crouch first

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TheUnbeholden - - 3,617 comments

learn to jump before you can crawl?

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ZPSHicks Author
ZPSHicks - - 9 comments

When it rains it pours .. We're internally finalizing the new rig and animation system for the marines and then we'll crank out movement options and weapons like never before! :)

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Judicat0r - - 507 comments

When the non steam version?

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KyrDerz - - 133 comments

I'm sooo exited!!! They have a jump button! OMG!!! Such a FANTASTIC improvement! We were waiting for this moment for years, ladies and gentlemen. Oh no, but it is prototype!.

-.- really? a jump? a fk jump? i guess at this rate the final version will come at the end of this Mayan calendar

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