Well i have recoded the entire mod from scratch and i fixed my debugger so i can fix any future crashes ( as long as they happen at a certain point ) we planned to do a test today ( saturday ) and sunday with 4 members of this community and an "extra" 3 of our team and dieger which makes " " players in a server. The new version will be up sometime next week after we have tested everything.
I dont even think that test can happen because my isp and router has messed up so no one can connect to me so we need our server host from zombie fight club to host one maybe.
Well down to the new features which i added while recoding the first is in the first paragraph which if you can do maths means servers will be larger, the second is the automatic weapon respawn and the fact you only need 1 entity to spawn zombies :) i made the zombie spawn automatically create itself so the only entity you need is "zs_spawnpoint" and zombies will spawn there ( if its enabled ), another new thing is that zombies now walk until round 5 :D
Note: a new mapping video will be up soon
The next couple of versions will just be added features such as barriers, new maps, perks, random box, pack a punch, shaders, new weapons ect. I would love to make a lobby system were you have a vgui panel come up which allows the players to set themselves as ready.
Note: i removed the singleplayer part as i think it messed up some things, it may be added later on but for know you can just make a multiplayer server with the players needed to start at 1.