Howdy folks!
This weeks update is a very visual one! New weapons, explosions and muzzle visuals!
Valerie, Grenade Launcher effective for area of effect damage at a distance
![](https://media.indiedb.com/images/articles/1/182/181854/auto/tHWJeB6.gif)
Protheros, Dual Pistols with a high rate of fire
![](https://media.indiedb.com/images/articles/1/182/181854/auto/AFbFC4e.gif)
Fawkes, Flamethrower light em up! Great for close quarters
![](https://media.indiedb.com/images/articles/1/182/181854/auto/cVvTq1g.gif)
Dascomb, Shotgun very effective at close range, fires multiple pellets that can kill multiple Infected
![](https://media.indiedb.com/images/articles/1/182/181854/auto/bCnkN6Z.gif)
Delia, Tesla Gun electrocutes Infected in close range and causes damage to other nearby Infected
![](https://media.indiedb.com/images/articles/1/182/181854/auto/Bbd3Ppj.gif)
Etheridge, Sniper rifle kills all Infected in a line from a long distance, takes a while to aim
![](https://media.indiedb.com/images/articles/1/182/181854/auto/Mbue2Nh.gif)
New Event Action, Environment.Explosion let's you create explosions on the map, using an Event and a bunch of variables you can make a sort of Artillery attack for a defense Gauntlet.
The new Enter Exit Area Object allows for a lot of new possibilities using all the triggers it provides.
And also, Variables can now be used as Input on most of the Object Event Actions, so you could make a button that moves a wall to the side every time you press it or perhaps a create a complex puzzle maze with moveable Lasers.
Have fun!
---------
v0.20 - 24/03/15
* New Weapon: Protheros, Dual Pistols with a high rate of fire
* New Weapon: Dascomb, Shotgun very effective at close range, fires multiple pellets that can kill multiple Infected
* New Weapon: Valerie, Grenade Launcher effective for area of effect damage at a distance
* New Weapon: Etheridge, Sniper rifle kills all Infected in a line from a long distance, takes a while to aim
* New Weapon: Fawkes, Flamethrower light em up! Great for close quarters
* New Weapon: Delia, Tesla Gun electrocutes Infected in close range and causes damage to other nearby Infected
* New Event_Action: Survivor.Holster Weapon, Survivor holsters his weapon, use when in a cutscene to make your Survivors not point guns at each other
* New Event_Action: Survivor.Rotate Speed, change Survivor Rotation speed
* New Event_Action: Environment.Explosion, cause explosion on map that deals damage to units
* New Object: Enter Exit Area, triggers various Events
* Changed Event_Action: Survivor.Move, can now set to attack move
* Changed Event_Action: Var.Random, Position can now take Var as input
* Changed Event_Action: Var.Random, Now functions with Floats
* Changed Event_Action: Var.Change, Position can now change as a whole or split x,z
* Variables can now be used with most Object Event Actions
* Small performance improvement
* Game UI now has a slight sway
* Camera now shakes when explosions happen
* Better looking explosions
* Better looking muzzle fire
* Weapons have a new tracer visual
* Deprecated old Pathfinding Refresh options
* Fixed issue with dropping a Weapon while attacking caused it to be duplicated