Post news RSS Update #19 - New Weapons! More Event Actions and Vars usable on Objects!

Update #19 - New Weapons! More Event Actions and Vars usable on Objects!

Posted by on

Howdy folks!

This weeks update is a very visual one! New weapons, explosions and muzzle visuals!

Valerie, Grenade Launcher effective for area of effect damage at a distance


Protheros, Dual Pistols with a high rate of fire


Fawkes, Flamethrower light em up! Great for close quarters


Dascomb, Shotgun very effective at close range, fires multiple pellets that can kill multiple Infected


Delia, Tesla Gun electrocutes Infected in close range and causes damage to other nearby Infected


Etheridge, Sniper rifle kills all Infected in a line from a long distance, takes a while to aim


New Event Action, Environment.Explosion let's you create explosions on the map, using an Event and a bunch of variables you can make a sort of Artillery attack for a defense Gauntlet.

The new Enter Exit Area Object allows for a lot of new possibilities using all the triggers it provides.

And also, Variables can now be used as Input on most of the Object Event Actions, so you could make a button that moves a wall to the side every time you press it or perhaps a create a complex puzzle maze with moveable Lasers.

Have fun!

---------

v0.20 - 24/03/15

* New Weapon: Protheros, Dual Pistols with a high rate of fire
* New Weapon: Dascomb, Shotgun very effective at close range, fires multiple pellets that can kill multiple Infected
* New Weapon: Valerie, Grenade Launcher effective for area of effect damage at a distance
* New Weapon: Etheridge, Sniper rifle kills all Infected in a line from a long distance, takes a while to aim
* New Weapon: Fawkes, Flamethrower light em up! Great for close quarters
* New Weapon: Delia, Tesla Gun electrocutes Infected in close range and causes damage to other nearby Infected

* New Event_Action: Survivor.Holster Weapon, Survivor holsters his weapon, use when in a cutscene to make your Survivors not point guns at each other
* New Event_Action: Survivor.Rotate Speed, change Survivor Rotation speed
* New Event_Action: Environment.Explosion, cause explosion on map that deals damage to units
* New Object: Enter Exit Area, triggers various Events

* Changed Event_Action: Survivor.Move, can now set to attack move
* Changed Event_Action: Var.Random, Position can now take Var as input
* Changed Event_Action: Var.Random, Now functions with Floats
* Changed Event_Action: Var.Change, Position can now change as a whole or split x,z

* Variables can now be used with most Object Event Actions
* Small performance improvement
* Game UI now has a slight sway
* Camera now shakes when explosions happen
* Better looking explosions
* Better looking muzzle fire
* Weapons have a new tracer visual
* Deprecated old Pathfinding Refresh options
* Fixed issue with dropping a Weapon while attacking caused it to be duplicated

Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.