Post news Report RSS Update 17

big updates today rounds being coded into npc maker for the zombies and motion blur added along with some major additions to be done over this week.

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Singleplayer:

:: Grenades given at startup aswell as pistol (100%)
:: Weapon use system (100%)
:: Hopwire (100%) - need to add random teleport when sucked through
:: Lower weapon on sprint (100%) - added convar to turn off *
:: Grenade, Vortex grenade and claymore counter (70%) - need to add hopwire and claymore
:: Barriers (70%) - need fixing dodgy, create prefab ??
:: Maps (80%) - going to finish them of soon
:: Zombies (100%)
:: Rounds (90%) - changed zombie spawner to be joined with zombies health and rounds (big job)
:: Knifing (0%) - (NEED MODELLER) (BETA)
:: Pack a punch (0%) - (NEED MODELLER) (BETA)
:: Mystery box (0%) - (NEED MODELLER) (BETA)
:: Sodas (0%) - (NEED MODELLER) - cant use PHD flopper, GR3AVE5Y has modeled one already (still unfinished) (BETA)
:: Teleporters (0%) - (NEED MODELLER) (BETA)
:: Ironsights (100%)
:: Turrets (0%) - (BETA)
:: Death Machine (0%) - (NEED MODELLER) (BETA)
:: ZS Options menu (100%)
:: Death/Hurt overlay (100%) - added convar to turn off *

:: New New HUD (100%) - also got rid of resource history thing
:: Fonts/Weapon Icons (100%) - new weapon icons/and text on menu added
:: Bullet Penetration (100%) - on metal ,wood and plastic - added convar to turn off *
:: Debris/door system (100%)

:: Player speed affected by weapon weight (100%)

:: Motion Blur (100%) - added convar to turn off *
:: Two weapons only (60%) - only have two weapons and two grenades (switch weapons when got 2)
:: Prone - (BETA)

* = ADDED TO ZS OPTIONS MENU

Multiplayer:

:: Weapon use system (0%)
:: Hopwire (0%)
:: Lower weapon on sprint (100%)
:: Grenade, Vortex grenade and claymore counter (0%)
:: Barriers (0%)
:: Maps (0%)
:: Zombies (0%)
:: Rounds (0%)
:: Knifing (0%) - (NEED MODELLER)
:: Pack a punch (0%) - (NEED MODELLER)
:: Mystery box (0%) - (NEED MODELLER)
:: Sodas (0%) - (NEED MODELLER)
:: Teleporters (0%) - (NEED MODELLER)
:: Ironsights (0%)
:: Turrets (0%)
:: Death Machine (0%) - (NEED MODELLER)
:: ZS Options menu (0%)
:: Death/Hurt overlay (0%) :: SRCDS (100%) - tutorial for the mod will be up soon
:: Bots (70%) - the number of bots has been hardcoded to 3 depending on players.
:: Spectator on death (100%)
:: Game restart when everyones dead (10%)
:: You can see each others health and they are seen as freinds (100%)
:: No timelimit (100%)
:: No player collision (can be switched off by server admin) (100%)
:: Max 4 players (100%)
:: Start with pistol/grenade/crowbar (100%)
:: Lobby system (10%)
:: Convar clean up (80%) - going to delete useless convars from hl2mp and keep ones needed.

Multiplayer not touched again i might delete it and start once warzone has been finished, apart from this i have also recoded the wepaon system and fixed a major bug that crashed the game (which took a while) after the player affected by weapon addition im going to join the round system into the zombie spawner and find away to affect the zombies health together with the round number.

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