Post news Report RSS Update: 11/1

Two quick updates from our art team: On the mapping front, Vic "Woe Kitten" has been hammering away on his spaceport map for release. Jordan "Captain N. Tenneal" has been providing concept work that rivals retail quality work. As you can see below, it is a match made in heaven. Of

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Two quick updates from our art team:

On the mapping front, Vic "Woe Kitten" has been hammering away on his spaceport map for release. Jordan "Captain N. Tenneal" has been providing concept work that rivals retail quality work. As you can see below, it is a match made in heaven.

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Of course, Jordan doesn't just limit himself to environmental work. Here you can see his work for the view model that will be seen from the first person perspective, and the incredible work from Rashad "Chasarsis" in what is almost a 100% replication.

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We're quickly approaching the three month deadline, and everything is looking good to release on time.

We're currently planning a staggered release. A smaller 'community' beta release with some help from our good friends at NeoGAF which will last for two weeks to work out kinks, balancing issues, etc., followed by a full release two weeks later.

In regards to support after release, we do plan on working on a content patch immediately after release, depending on community reaction to our first outing.

We look forward to getting this mod out to you guys and letting you enjoy our hard work!

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omegamaelstrom
omegamaelstrom - - 150 comments

That's not ep2 ;)

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Afinda
Afinda - - 17 comments

looks like you just copyed the map into the episode2 folder and ran it on ep2(can see that by the way the lights look) tho i like how it looks, keep going and this will tourn out to be pretty intresting to look at :D

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undertone
undertone - - 31 comments

good work woe. didn't know what you were working on.

interlopers for the win!

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drunkill
drunkill - - 570 comments

Good luck with it. Interesting project.

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DennisG
DennisG - - 725 comments

You need to compile the cubemaps in both HDR and LDR mode for the weapons and stuff to look right.

Good work though!

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Capital88
Capital88 - - 324 comments

looks fun

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Spiker
Spiker - - 67 comments

You've still got a month and seven days and you've already got a lot of the coding (by the looks of it, I'm not sure) done.

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omegamaelstrom
omegamaelstrom - - 150 comments

yeah for first release about 95% of the code is done. the code will be done before the rest of the content ;p
(minus of course bug fixing which starts with the 2 week test, but luckily since it's small there shouldn't be too many to fix)

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omegamaelstrom
omegamaelstrom - - 150 comments

You need to compile the cubemaps in both HDR and LDR mode for the weapons and stuff to look right.

We know, WoeKitten just hasn't bothered making cubemaps with constant rebuilds of the map.

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Zanboo Author
Zanboo - - 51 comments

Vic "woe" has really been a godsend as far as mapping, and he's very talented.

Sadly the other 8 (!) mappers that applied from interlopers disappeared or washed out. Kind of sad.

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Hunt77
Hunt77 - - 240 comments

looking great!

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undertone
undertone - - 31 comments

i'm sad to hear that zanboo. theres some hardcore talent at interlopers.

i wish i could help, but hell ive already got too much going on, and one more mapper who can't really work on anything won't do you any good.

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