Post news RSS Update 10

some update singleplayer is the same as before but i have added multiplayer aswell.

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:: Grenades given at startup aswell as pistol (80%)
:: Weapon use system (99%)
:: Hopwire (100%) - random teleport when sucked through
:: Grapple hook (100%)
:: Lower weapon on sprint (100%)
:: Grenade, Vortex grenade and claymore counter (70%) - add hopwire and claymore
:: Barriers (70%) - need fixing dodgy, create prefab ??
:: Maps (80%)
:: Zombies (90%) - i have had a go at making them follow you all the time and i am nearly there
:: Rounds (60%) - added counter and map entity
:: Knifing (0%) - (NEED MODELLER)
:: Pack a punch (0%) - (NEED MODELLER)
:: Mystery box (0%) - (NEED MODELLER)
:: Sodas (0%) - (NEED MODELLER) - cant use PHD flopper
:: Teleporters (0%) - (NEED MODELLER)
:: Ironsights (0%) - gonna start this soon
:: Turrets (0%) - maybe add it in beta
:: Death Machine (0%) - (NEED MODELLER) - maybe add it in beta
:: Physgun (0%) - going to delete it as it is in multiplayer and is uneeded


:: SRCDS (90%) - i have successfully made a dedicated server ffor my mod but i am working on a small application that will sort it out for beginners.
:: Zombie/Sandbox swap (30%) - the swap is based on a convar that will be used in server.cfg in srcds to specify whether it is sandbox or not and the game will sort out the rest for you.
:: Bots (60%) - added but not tested.
:: Physgun (100%) - fully working need to take weld of and apply to pistol weapon, added freeze but not rotate yet.

Two new menu sounds for the both singleplayer and multiplayer mods have been created by patashik and a demo willl be up soon.

Well thats the stats for them both the multiplayer is a list of whats done, but the singleplayer is a list of whats done and a list of future additions were some of them will be applied to multiplayer. The moddb page is now in sync with the forum and i have created a new image with the new spec of all the games i am going to make.

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