Finally, I am pleased to announce that soon the next major update release, in the form of Version 11 will be ready relatively soon. The first main new item will be the 3rd New Horizons campaign mission (for the Soviet/CSTO faction). This mission will quite possibly be the most detailed mission map so far, based on a real-life location. The details of the mission will be elaborated upon once Version 11 is released.
Next, the version of Ares has been updated to Version 3. Ares is the 3rd-party independent coding that has created the possibility of adding many new features, and is currently developed primarily by 'AlexB'. Included in Version 11 of N.H. will be the expanded spy actions; this depends on what building is spied upon, but effects can include limiting enemy radar range, hijacking enemy radars (to extend your vision range), determining enemy base power levels, or intelligence on what the enemy is building.
There will also be a significant portion of completely new assets; this will include buidings, units, and animations, many of which based upon real-life counterparts. Some are made from scratch, some existing objects were overhauled, and some are openly-sourced from 3rd parties (referenced in credited file folder) that I have modified. These new items will be elaborated upon once Version 11 is released.
Additional rebalances have been made, including economical ones, taking into account the arrival of many new assets.
Along with updates Ares functionality, another 3rd-party independent coding has been introduced, that is meant to function supplementary to Ares, and that is the public release of Phobos 0.2.2. This adds some further optimisation, as well as the possibility for implementing some further features. Some of the features I have opted to implement include the extended object descriptions (including where applicable power consumption, or recharge time), active-to-total number of resource gathering units, and another feature that directly affects certain armoured vehicles, which will be elaborated upon once Version 11 is released.
Of course, there will be miscellaneous changes. Most of which are mundane, or I simply haven't kept track of (it can be easy to forget things I've changed!). For example, AI improvements, and neatening/trimming code, and some light debugging.
This announcement has been made deliberately obscure, so as not to spoil the true extent of what Version 11 entails!
Watch this space for the next release ;)