Our small team worked very hard this past week to ensure that we delivered an alpha release of UDG on the date we announced about 3 months ago, and it was around this same time that we began posting our first videos publicly showing off the work that had taken place on UDG over the last two years. We were quickly overwhelmed with great ideas from a quickly growing community and because of this actually added several new mechanics that were not part of the game until 3 months ago such as teleporting. When adding new things to the scope of the game we could have probably pushed back the alpha date, but we felt it was important to show our commitment to the growing community around the game by releasing the initial alpha on-time. Even if this meant some of the newer features were not as far as we'd like them to be, and some other bugs we may have had squashed would still be present in the initial alpha release.
Tonight our lead developer got to take a step back and enjoy playing the alpha a bit while talking a bit about the current state of the game, address some bugs (and how to avoid them), and give a few game-play tips.
Now that alpha is live we'll be doing more live-streams including more Q&A with our lead developer, live dev sessions, and chats with content creators who are showing us amazaing support by helping us test UDG.