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TwoTylenol is a coopertive mod for the award winning Half-Life 2. In this mod you play as a squad of rebels trying to take control from the combine. We are aiming at a different audience than other mods like Sven Coop and Synergy. Our goal is to provide the tactical gamers out there with a coopertive

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TwoTylenol is a coopertive mod for the award winning Half-Life 2. In this mod you play as a squad of rebels trying to take control from the combine. We are aiming at a different audience than other mods like Sven Coop and Synergy. Our goal is to provide the tactical gamers out there with a coopertive mod based on squad play and tactics. With this we would also like to introduce a new perspective as a military trained rebel. We are going to allow the player to return back to the Black Mesa in a mode we call "flashbacks" when a player is fighting through the streets he or she will get to a point where it will change maps and goto parts where the rebel was known as the grunts in Half-Life 1. New weapons and npc's are being added to the mix.We will also include the original grunt weapons from hl1 and the weapons found in hl2.

here is a wallpaper and a picture of our upcoming trainstation map.

[modimg34932 NOT FOUND] Wallpaper 3
Comments
MasterChopChop
MasterChopChop - - 120 comments

wow this mod actually looks really good, im excited!!! i cant wait to play it, they did a really good job with half-life 1 tech there.

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methy
methy - - 1,221 comments

What do you mean, "they did a really good job with the Half-Life 1 tech there"?

Oh well, I guess I will jst have to wait and see.

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TKAzA
TKAzA - - 3,154 comments

he means the maps look like hl1

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matt_turner Author
matt_turner - - 15 comments

its a work in progress and its only been in development for about 3 days now. i am trying to add in a env_moonlight function to portray night. and we are also trying to keep the lag at a minimum.

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dbecker
dbecker - - 36 comments

Sounds interesting. I would be happy to see another coop type game out there.

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Betelgeuze
Betelgeuze - - 872 comments

Wait till your stuff is finished, with 3 days of work its to early to release anything.
It gives a bad impression.. trust me ;)

Good luck!

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Mrksmt9
Mrksmt9 - - 888 comments

maps looking terrible, lets hope they use the source engine and lighting effects to the max!

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matt_turner Author
matt_turner - - 15 comments

when you design maps for coop play. you want less lag. and if i was to add alot of detail to the map it would lag so bad it would be rendered unplayable. and i dont plan on spending that long on a map that you are only in for 1-2 minutes.

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