Post news RSS Two new levels this April

Sand, dunes, palm trees moving slowly in the wind. As with other tile-sets, this one will be used for several levels and not just one, but this is a good example to showcase that levels using the same tile-set won't look exactly the same, as the tiles used are just the base to build further. 

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This April I've finally managed to take some time away from my day job and create a new tile-set: beach. Sand, dunes, palm trees moving slowly in the wind. As with other tile-sets, this one will be used for several levels and not just one, but this is a good example to showcase that levels using the same tile-set won't be the same, as the tiles used are just the base to build further.

In the video above you can see a basic "beach" level. There are tile-set based platforms, some small details, animated background (not too animated, don't want it to be distracting), enemies and a "trampoline" in the form of a turtle. Don't jump on real turtles please! Anyway, that's the "Sunny beach" medium sized level, there's some verticality to it but it's not large.

Next, let's take a look at the starting location for the "Fisherman's village" level, which is a small (short) linear level that connects the "Sunny beach" and the next level, which will be the first large level in the game. I'm not promising a maze but I'll try my best to give the player an interesting experience. Anyway...

fishermans village

If you look down, that's the exactly same tile-set that makes the platform Goblin is standing on, the parallax backgrounds are the same (at least for now, I might remove one layer to optimize the level) BUT the additional assets created just for this level make the difference. Here in the picture you can see a fisherman's shack and some nets drying in the sun. There's more of these assets that make this level unique visually and story-telling wise, but you'll have to wait to see them, I can't reveal everything upfront.

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