Post news RSS Troy: Divine Playground May update

Good news everyone, we finished our first internal prototype! As you may be aware, the core coding team is doing this project as their final project in software engineering. This work is split in two school terms. By the end of the first term, which just finished, we wanted to have a clear idea of what

Posted by on

Good news everyone, we finished our first internal prototype! As you may be aware, the core coding team is doing this project as their final project in software engineering. This work is split in two school terms. By the end of the first term, which just finished, we wanted to have a clear idea of what the game would be, so that mappers could get going with maps appropriate to the gameplay. The prototype was completed, and we did the first public presentation of Troy: Divine Playground at our school. If you want a more precise description of the "protoype" version,
read the whole update on our website.

On another subject, I posted a summary of the Skill section of our Game Design Document. The skills / classes are under test and might still change in September, when the coding team comes back from their internships.

We've got two new weapon renders to show you, and an early concept for the battering ram. Fruity-Music also composed a good song for the mod, available here. There's also a background available in the media section.

That's pretty much it, hope you enjoyed the May update!

Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.