Post news RSS Tour of Duty Coding Update

The Tour of Duty team is hard at work preparing for the 1.1 release, so we wanted to update everyone on our some of our progress. Todays update will highlight some of the code updates and new features that we have ready for you (but of course we are keeping a few surprises up our sleeves :D ) The most

Posted by on

The Tour of Duty team is hard at work preparing for the 1.1 release, so we wanted to update everyone on our some of our progress. Todays update will highlight some of the code updates and new features that we have ready for you (but of course we are keeping a few surprises up our sleeves :D )

The most requested feature by our fans was prone, so we began working on it right after the last release. I am happy to report that all coding for prone is complete. Here are a couple of screenshots of players taking advantage of any cover they can find by using prone. (screenshots removed due to 404 errors)

We have also done a major rewrite on all of the gameplay code to make Tour of Duty more fun to play and to give mappers more flexibility. Some (but not all) of the changes we have made are;

  • mappers now have the ability to combine objectives from several gameplay styles into one map so they can now do things like have a bombing objective on control point maps,
  • new gameplay style called bb which is bombing with re-enforcements
  • medics are now more realistic in several ways, but you will have to wait to find out how :P
  • numerous bug fixes and enhancements to existing features

This is by no means a complete list of the new features, it is only a teaser. Expect more in the near future.

Comments
BlueWolf72
BlueWolf72

Good stuff!

Reply Good karma Bad karma+1 vote
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.