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Here's a snippet from the Tour of Duty Site Well, I hinted that something was up at Tour of Duty last week. We've made some internal shuffles in responsibilities, and got some new blood to bring our mod back to the spotlight, and address things for you -- the players. We've needed some direction and

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Here's a snippet from the Tour of Duty Site

Well, I hinted that something was up at Tour of Duty last week. We've made some internal shuffles in responsibilities, and got some new blood to bring our mod back to the spotlight, and address things for you -- the players.

We've needed some direction and leadership for a while, and assistance with PR. HuRR from the battlegrounds will be coming in to be a leader of Tour of Duty as well and public relations person.

I will be formally acknowledged as the technical director of ToD, and assuming some miscellaneous leadership duties.

The Jeep, as well as continuing on as a level designer, will also assume a leadership role as our creative director.

There are many on this team without their leadership, we could not have managed to get where we are today, and while they may we may not formally acknowledge them as a leader, they most certainly are.

Another important announcement concerns the future of the mod.

Tour of Duty 1.3 is the final release we plan on doing for the Halflife engine. It may take a little bit more time than we had planned, because we will be getting most of the models re-skinned, and some better animations for them.

We will continue to maintain and fix bugs or major deficiencies for the Halflife version, however, we will not do any new development for the Halflife engine.

Why this is so, is because we will now be developing and designing a Halflife 2 version of Tour of Duty. We will not be porting what we have now for Halflife 2, we will be doing an entirely new mod in some regards, taking lessons learned from Halflife, and taking into account the feedback we have received from our community over the past year or so.

While this will not be my last news post, the majority of our news will be probably posted by others, as I drive forward research into the technical nuances of the new engine, and find as many bugs or issues in the old codebase as possible. Look for more regular updates, and more frequent submissions to news sites and welcome the new folks to the team

Comments
BlueWolf72
BlueWolf72

Im not wanted again

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sluggo
sluggo

Sure ya are buddy.. :)

Actually, err come find me on IRC sometime.. ;) Just not today ;)

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