Merry (post) Christmas, Happy Holidays, and Happy New Year!
You've got one more present to open before the year's over:
2016 Pre-launch Trailer!
The credit for direction, cinematography and visual FX goes to the insanely talented Christine Carstairs!
Go check her site out and other works here:
Sorry this wasn't shot to you all sooner -- I've been in and out of consciousness all week thanks to a cheerful little holiday flu ('tis the season!). As soon as I'm able, I'll fire off the next update to the live playable build!
Updates that you can expect:
- New NPC interactions and story events
- LOTS of traversal bugs fixed for the main character (game feels MUCH better now)
- UI fixes
- Gamepad and keyboard fixes (especially as it relates to the UI)
- LOTS of new stuff (including enemies)!
Expect a more in-depth change log once the build goes live!
Until then, have a safe and happy New Year! See you in 2017!