This is a rather small update, but a couple of important changed:
As you might have noticed, CABAL was missing a lot of voice lines for various announcements as most of them never existed in Tiberian Sun and thus were never recorded by Westwood. As a result, CABAL ended up using a lot of CnC3 Nod EVA sounds to cover the missing bits.
However, a user named CABAL_REBORN has manage to create a close recreation of the TS style CABAL voice and has agreed to voice the missing lines, finally solving this issue! This version contains the first bunch of new voice lines, the rest will be added over the course of the next updates.
The next change concerns the Forgotten underground bunkers: They have been cut from TWA for now. You may wonder why, as they were an unique feature for the Forgotten, but it boils down to two things:
1. The function is a leftover in the game - I dont know if it has any sideeffects (like beeing responsible for some of the crashes) and I dislike some of its features (there is no timer to tell you or your enemy how much time is left till the building respawns and even if the bunker is nearly destroyed, the structure will respawn with full health).
2. It doesnt really fit with my current idea for the factions anymore. Back when I started, the Forgotten were based on the GLA and thus it seemed fitting. But looking at it now, underground bunkers that automaticly rebuild structures seem way more fitting for CABAL or Nod, not the Forgotten (dont worry, I dont plan to readd them for either side).
And while we are on the subject: I redid large parts of the Forgotten AI. While the AI is still not finished, I am hopefull that this should reduce the number of crashes created by the AI.
Last but not least: CABAL and Forgotten Power Plants have been rebalanced - untill now, they were far better than the GDI/Nod/Scrin ones with seemed kinda unfair tbh. They should now be more in line with their counterparts.
1.8 Beta 6
-Hopefully fixed a rare issue where Tiberium fields would damage everything in range, even vehicles and mechs. Tiberium should also do alot less damage to infantry (the crystals were using the wrong weapon)
-Fixed a bug where Orcas from the Bombing Run would not die/hover in the air after the airstrike is over
-Fixed a issue where an EMP attack on the Temple of Nod could kill the missile during/after launch, resulting in it doing zero damage. Using EMP Countermeasures and Cash Hack will also be disabled during the launch animation to prevent a similiar bug.
-Renamed the upgrade for power plants and raised its price from 500$ to 800$ (purchase time has also been adjusted), meaning it is now cheaper to build an new PP than upgrading an existing one.
-Added a couple new voicelines by CABAL_REBORN
-Redid some parts of the AI and hopefully reduced the amount of crashes
-Power Plants now cost 400$ and give 7 units of power (instead of 300$/8 power)
*'Improved Cooling Systems' upgrade now require a Radar Station before they can be purchased
*'Improved Cooling Systems' upgrade now costs 1500$ and gives 3 units of power (instead of 500$/8 power).
-Removed the underground bunkers from all Forgotten buildings.