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Developer Diary 1.5 from the team behind the Witcher: Total War.

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Hello all! You may not have expected a dev diary to come so soon after the last one, but neither did I…

At the time of writing this, this mod is at rank 6 of 40233 mods on Moddb, it has had 14,219 visits and has 85 ‘watchers.’ Plus we’ve had articles written about the mod from the likes of PCGamer, Kotaku and more… All of that together is mad! When I had the idea for this mod I did not know that it would get this much attention; it just hadn’t occurred to me, and I just want to say thank you for all the kind words, thank you for the many ‘good lucks’, and thank you for being excited about this mod, and for believing in us, it really has given us a massive motivation boost! And rest assured… We don’t want this project to die as much as you don’t want it to, so we’re gonna keep at this.

Now, I’m gonna stop being sappy and I’m gonna give back to all of this… This is a Dev Diary after all… We don’t have a lot to show, but please enjoy this gorgeous 3D render of Crow’s Perch. This model will be the settlement’s strat model:

Crows Perch 3D

Oh! And I’m sure a lot of you are aware that we’ve got 29 playable factions in mind… Well… Can you guess which is which?

Faction Symbols

A little note I want to make, which may even give some clues about which is which… Each ‘culture’ has a differently shaped flag, so you can tell which culture a faction is at a glance.

Now onto something a little different:

This is an appeal to any 3D modellers… Our modeller GedweyGarm I’m afraid will be under a lot of stress from school work after the Christmas period and won’t be able to model for this project for a few months, so I’m putting out this ‘help wanted’ for anyone who has the skills and would like to help bring this project to life. Please message me here on Moddb or on Discord: JasperKnowsYou#3986

Comments
The_Preacher
The_Preacher

Ill try to guess : ( flags in order )

Lyria and Rivia , Cidaris , Redania , Temeria , Novigrad , Aedirn

Saskia , Kerack , Kaedwen , Verden , Caingorn , Kovir and Poviss

Order of the Flaming Rose , Nilfgaard , Vicovaro , Metinna , Gemmera , Ebbing

Geso ( ? ) , Etolia , Toussaint , Cintra , Nazair , Mahakam

Ofir , Dol Blathanna , Scoia'tael , Skellige , Monsters

So - the northern feudal kingdoms are formed like older heraldic shapes , while more technological and industrial Empire of Nilfgaard and its southern vassals are formed with a bit newer , more rounded heraldic shape . Mahakam are dwarves and exception . Ofir , which is some kind of "Persia in Witcher" and are not on same continent . Two elven flags , Skellige and monsters , all with their own shapes .

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The_Preacher
The_Preacher

Do wonder if there will be capability ( down the line in future at one point , ofc , this is all still beginnings ) to hire the famous ( or infamous , lol ) brigades that would have their limit .

Or even better , maybe there would be already start with some unique brigades in rosters , with unique bonuses and look ( 3d models ) . They could be retrained / recruited again if they get destroyed , but with strict limitation . It doesnt necessarily need to be one single unit as limitation , there could be more , the useful information would be the approximate sizes of units in Witcher lore .

I think , by the sizes of battles in Witcher lore , the TW sizes of units are almost perfect .

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JasperKnowsYou Author
JasperKnowsYou

You're correct across the board! :D

Ofir would only be appearing in the form of scripts after the events of HoS!

Ah, like the Nauzicaa brigade? They'll be just typical cavalry units like "Nauzicaa Light' and 'Nauzicaa Heavy' for example! And if you'd want a full stack of just them... Well, one can make that! :P

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The_Preacher
The_Preacher

Yes , for brigades I meant mainly for all renowned brigades from Witcher lore - that could be Blue Stripes commandos for Temeria , for example . Or , in case of Nilfgaard , there could be even more various renowned brigades , like Daerlanian 7th cavalry brigade , or Impera elite brigade , or above Nauzicaa , or even Vrihedd non-human brigade .

They could definitely be limited - for example , you could build 4-6 of such units that would represent one brigade in total . I would see them as expensive both to train , re-train , and with high upkeep . But , with bonuses that definitely put them aside from more regular troops .

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JasperKnowsYou Author
JasperKnowsYou

I think limiting units like so would either not be possible or be too much effort for such a little thing... I see your point and respect your idea, but at the end of the day I think that that may be a little too complicated...

The Daerlan units and others like it (Magne, Venedal, etc) will be units that can only be recruitable from their respective regions, so that could be a step in the direction of your idea! Also Med2 has the ability to have units be a legion from a certain settlement, giving them a legion number, the only problem is that it's hardcoded to only be 'leggio' - we can't change it to 'brigade!' But as Nilfgaard is based off Ancient Rome, could fit...?

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The_Preacher
The_Preacher

I recall Third Age mod had limited number of units possible to recruit - but if I recall good ( I played vanilla TW2 long long ago ) even the vanilla had capability to limit the unit recruitment number ( I recall one specific completely ahistorical unit - I think it was some kind of two-handed sword foot knights of the crusaders in Middle East ) . The main reason for limitation would be ability to give more unique flavor to the units and give a feeling of more elite units ( example : such unique brigades could appear represented with their unique coat of arms in unit tab ) .

You could also go different route - not making unit limitations , but giving such brigades hefty of bonuses - but even heftier costs to recruit and upkeep . This would have sense - unfortunately , the AI could make problems from this , and game could become unbalanced . So , the specific / unique unit number limitation would still be ideal , overall ...

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JasperKnowsYou Author
JasperKnowsYou

I believe I get what you mean now... The replenishment rate after you recruit a unit?

If so, yeah, we definitely will have that be a thing, definitely limit elite units and so people would have to recruit others... It is planned for Nilfgaard to have a large roster as they're such a big entity in the world...

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KamilSzadkowski
KamilSzadkowski

Too bad you guys messed up the Temerian coat of arms

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JasperKnowsYou Author
JasperKnowsYou

The fact that it's dark blue instead of black or regular blue?

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daanwiemers
daanwiemers

not sure about Kamil but apparently the CoA on this site are the most accurate to the books. and on that site the background of Temeria's flag is black: Sapkowski.cz

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JasperKnowsYou Author
JasperKnowsYou

Yeah, the books describe it as black and CDPR have the background be blue, so I went in the middle and made it dark blue!

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daanwiemers
daanwiemers

I like the solution, it gives Temeria its own distinct color and it also makes more sense with the Blue Stripes and all that.

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JasperKnowsYou Author
JasperKnowsYou

Exactly! We gonna need to include them, otherwise there would be an uproar! :P

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The_Preacher
The_Preacher

Yep - I think the blue or dark blue coat of arms has more sense - they probably did this in game to put more distinction between overall Temeria and Nilfgaard designs - otherwise it would all be more in black tones .

And I thought it also has more sense because Temeria is truly some fictional mix of feudal France and Scotland , blue colors absolutely .

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sevennationarmy
sevennationarmy

Merry Christmas to you all and congratulations to the team!
Even a german gaming page "gamestar" has written a articel about your mod. The Fanbase of "the Witcher" is huge and you make our dream true, a total war in this epic universe
Thank you so much!

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JasperKnowsYou Author
JasperKnowsYou

I saw! There have been so many articles, it's crazy...

Awh! Thank you for the kind words! Frohe Weihnachten to you! :)

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Guest
Guest

This mod is a dream come true for many.

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DredgenDare
DredgenDare

Hey, so i would like to ask two things. Firstly, will you be using voice lines from gwent and the witcher games for the units? (what i mean is for example an Ard Feainn heavy cavalry unit would have their own respective voice line that is used in gwent or will it be the same line for all nilfgaardian Heavy cavalry? ) and secondly, would you be adding all known units For each faction? Like the Alba divison has infantry, spearmen pikemen, and heavy cavalry. Would you add all parts of divison or only one their units? (like make the alba pikemen the only pikemen unit for nilfgaard and make the Ard Feainn light the cavalry the only light cavalry unit avaliable for nilfgaard?)i only focused on nilfgaard here because it is the only faction that matters HAEL KER'ZAER!

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JasperKnowsYou Author
JasperKnowsYou

1) We do intend to use voice lines from both Gwent and the games! We may have to take some liberty and use, say, the voice line "NILFGAARD!" for multiple units... But we have had some people come forward saying they would happily do voice lines, but we're not at that stage yet...

2) We do plan to add most of the known units in Gwent and the games! The Alba Pikemen and Spearmen have been blended into one and has the classification 'Light Imperial' along with several other units - we wanna save on unit slots as Med2 has a hardcoded limit of 500, plus balancing... But I can tell you that Nilfgaard does have a large roster to reflect its large presence! ;)

Oh! And there's several light cavalry planned, but most of Nilfgaard's cavalry is heavy!

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