Post news RSS The Return Of The Mega Update - Out Now!

Today we traveled back from the future and brought back some old friends - Megabots! We listened to you guys have have brought them back in a bigger, better and ultimately more free-er way than before. You can now build MEGA-sized Robots up to 10,000 CPU and take them into Custom Games as well as Play vs AI mode. Megabots are free for all players, a premium membership is not required to enjoy them.

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Today we traveled back from the future and brought back some old friends - Megabots! We listened to you guys have have brought them back in a bigger, better and ultimately more free-er way than before. You can now build MEGA-sized Robots up to 10,000 CPU and take them into Custom Games as well as Play vs AI mode. Megabots are free for all players, a premium membership is not required to enjoy them. In addition to the awesomeness that is Megabots, we've made a number of other improvements to Robocraft including some pretty big changes to searching the CRF. We've fixed a stack of bugs too.

NEW:

  • Megabots added to both Custom Games and Play vs AI modes*
    • FREE to all players
    • Highest CPU is now 10,000
    • Any Robot over 2,000 CPU is flagged as a Megabot on the edit bay floor

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  • Megabots can only be played in Custom Games or Play vs AI modes
  • Weapon Energy doesn't change building beyond 2,000 CPU
  • Megabots in garage bay slots are highlighted with a red flag

garage_slots

  • Megabots can be uploaded and downloaded to/from the CRF
  • New CPU filter added to the CRF to accommodate Robots 2k - 10k CPU
  • New Custom Games sliders:
    • Health Multiplier - set down to 10% or up to 500% Health multiplier for all Robots in battle
    • Weapon Energy Multiplier - set down to 10% or up to 500% Weapon Energy multiplier for all Robots in battle
  • If any player in a Custom Game clicks on their player avatar on any screen, they can chose to leave the Custom Game

IMPROVEMENTS:

  • Improvements to the CRF with added search/sorting filters
    • Sort CRF results for specific parts or Robots with no movement or weapon parts
    • Sorting by cost
    • “Any weapon” now rejects robots with no cubes from “weapon” inventory category
    • “Any movement” now rejects robots with no cubes from “movement” inventory category
    • Helium removed from CRF movement filter
    • Thrusters added to the CRF movement filter
    • Removed the hover over info pane from the CRF
  • Play Screen updated to lock-out game modes if player has a Megabot selected

play_screen

  • Improved Nano VFX and SFX as a direct result of player feedback

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  • Improvements to team buff UI
  • Visual improvements to the drag-and-drop of players in Custom Games
  • Added missing SFX to some Custom Games actions/events

BALANCE CHANGES:

To make the Nano projectiles look more like a beam, we increased their fire rate to 20 shots per second and proportionally reduced their energy consumption and heal per hit. The overall heal per second should remain the same nano_changes

BUG FIXES:

  • Fixed Pit Mode to work with Tharsis Rift Map
  • Fixed a visual bug that caused some module icons in the loadout to repeatedly flick between small and expanded circles when being used
  • Fixed a typo on the Hellion Crater name in the Custom Games map list
  • Reverted zero mass change for Helium Cube because it was causing unexpected issues
  • Fixed a bug which caused the party widget to appear on the crate screen when returning from a match
  • Fixed a bug which allowed a custom game leader to interact with the party widget while in the queue for battle
  • Fixed a bug which caused the Custom Games damage slider to be in the incorrect position to some players when they returned from a Custom Game
  • Fixed a bug which caused the wrong score to be displayed under player names in the Pit
  • Fixed a bug that caused the + button in Custom Games to sometimes fail when switching between Pit and another mode
  • Fixed a bug which caused the in-game camera to be off-centre when using the Blink module in certain situations
  • Fixed a bug which caused the active garage bay to zoom in/out when using the scroll wheel anywhere on the screen (including chat)
  • Changes to Custom Games invalid invites to ensure consistency with party invites
  • Fixed a bug which caused the mouse icon to appear as a hand when in the CRF
  • Fixed a bug which caused early leaver penalties to carry over into Custom Games
  • Fixed a bug which permitted Custom Games party members to interact with the party widget
  • Fixed a bug which allowed party invitees to interact with the party widget
  • Fixed a bug which prevented players from using the scroll wheel in Custom Games chat unless they were hovering over the scrollbar
  • Fixed a bug in the Pit which caused players to spawn in and around the same area as everyone else
  • Fixed an audio bug which caused the wheels engine sound to continue playing when a player loaded back to the mothership
  • Custom Games sliders and checkboxes are now greyed out for players joining a custom game
  • Fixed a bug which prevented the pending clan invite "!" from disappearing if an invite has been accepted/rejected

KNOWN ISSUES:

  • Excessive use of flags on a Megabot will result in severe game lag for the player using the Megabot
  • Setting the Weapon Energy Multiplier in Custom Games to 10% may cause some weapons to not fire. This is caused by a player having less weapon energy available than what is required for a weapon to fire

*With Megabots in Custom Games we wanted to give you the freedom to have maximum Megabot craziness without restrictions. However, depending on your PC's power/spec, pushing things to the max such as a 5v5 10k Megabot Battle Arena fight may result in some lag.

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