Post news RSS The Opera: Release 2

The Opera has moved to Valve's Source engine under the title "The Opera: Release 2" This move has been supported by many over at our forums where discussion is beginning over what is likely to be in the new incarnation of The Opera. We are sticking to a much simpler plan this time round

Posted by on

The Opera has moved to Valve's Source engine under the title "The Opera: Release 2"
This move has been supported by many over at our forums where discussion is beginning over what is likely to be in the new incarnation of The Opera. We are sticking to a much simpler plan this time round however – but keeping the same vision.
The plan is to release smaller betas, but more frequently as opposed to our previous efforts where we released large chunks of content once in a blue moon.
These plans have been set into stone and we are working through them to release the first beta of “The Opera: Release 2” to the public as soon as possible.

However, the timing of this engine change has not reflected overly well with our development team and as a result we are desperately looking for new talent to head The Opera onto new heights, we will be requiring:

A talented player modeler with the ability to create player models of our concept characters at a budget of 7500 polygons per character. Player skinning is a mandatory characteristic with model animation acting as a bonus. Knowledge of Valve’s Face Poser is also a much desired bonus.
Examples of our concept characters can be found below.

The Opera "Release 2"

A talented animator with the ability to animate any player and weapon models, with knowledge of Valve’s Face Poser posing a much desired bonus.

A weapon skinner to create multiple skins for our many (already created) weapon models, any bump/normal map experience is much appreciated here.
Examples of our weapon models can be found below.

The Opera "Release 2"

A texture artist with the ability to create level materials of resolutions ranging from 512x512 to 2048x2048 is needed to help our current team with the high number surfaces in our maps. Experience with Valve’s shader technology is a most wanted attribute, with any knowledge of bump/normal maps acting as a bonus.

Extra support in other fields such as mapping and prop designing will also be much appreciated, and will help The Opera’s first beta reach the public domain far sooner.

If you want to apply, be prepared to show a resume, or some examples of your work.
If you are interested and want to join us, email me here or post on the moddb profile for The Opera.

More details to come at our website...

Comments
G0dhand
G0dhand - - 1 comments

i kinda think one .com is enough :>

Reply Good karma Bad karma+1 vote
Aneurexorcyst Author
Aneurexorcyst - - 19 comments

Hehe, thanks for that ;)

Reply Good karma+1 vote
M@ty
M@ty - - 508 comments

Allways liked Opera, from its first release years ago I still have it on one of my PC Gamer DVDs, awesome stuff, precursor to the specialists and better than it IMO. Can't wait to play the source version :) good stuff guys!

Reply Good karma Bad karma+1 vote
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.