Post news RSS The new Story, Demo, and significant Improvements!

There is now a story in A-Star Theft, along with better performance, graphics and audio. New features include an Overview Mode, more interactions with NPCs and a better Equipment System!

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A New Story

A new story is in development, which follows Logan Huntborn's path to freedom.

The first 7 missions are available in the latest demo, which can be found here:

AST Screenshot 7 1

Performance Improvements

Restricted Areas

Due to a change in how the Restricted Area markers are drawn,

bigger levels have gotten a significant performance boost.

Light Quality Adjustment

It is now possible to adjust the quality of the lighting.

Lowering the quality has for a tested system

increased the frame rate by as much as 500%.

New Equipment System

To make the game more balanced, it is no longer possible to carry

all equipment at the same time.
This means that the player needs to case the building,

decide on a strategy and choose the appropriate gear.

NPC Interaction


People can now talk to the player and each other,

and react to the different play-styles.


The player can threaten civilians to stop them from calling the police.


The player can hold civilians at gunpoint

to make them open locked doors

and prevent witnesses from calling the police.

Shader Effects

The graphics has gotten a bump up with new shader effects

that appear when taking damage or killing enemies, among other things.

AST Screenshot 9 1

Map Overview Mode

You can now get a view of the entire map, which is useful for finding loot and planning your strategy.

AST Screenshot 140

New and Improved Vehicles

With the help of a friend, all vehicles have been redesigned

and many more vehicles have been added.

AST Screenshot 12


New Music

The music has been improved. There is currently only one track,

but new ones are in the process of being made.

Better Sound Effects

More sound effects have been added,

while some have been removed or improved.

Improved Reaction Indicators

New indicators are in the game to give the player better feedback.
Sound cues now play when spotted and Reaction Icons

are always shown, no matter where you are on the map.

AST Screenshot 142

Miscellaneous Improvements

NPC Peripheral Vision

People can spot the player more easily when moving quickly.

If you are in an NPC's peripheral vision,

you can stand still and hide to blend in with the background.

Hiding in the shadows

When the player turns off the electricity,

it is now possible to hide in the darkness in order to remain undetected.

Fire Spreading

Explosions cause fire, which will now spread and deal damage.

Thank you for reading.

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