Post news RSS The lost era has been pulled back from the grave...

Good news for you all. First of all, I deeply appoligise for not getting the next version of my mod out soon after the v1.30 patch. Relic did an evil on me and made all .lua extension mod files encrypted as .rgd Relic Chunkys. For those who don't mod, that means I have to manually convert all the

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Good news for you all. First of all, I deeply appoligise for not getting the next version of my mod out soon after the v1.30 patch. Relic did an evil on me and made all .lua extension mod files encrypted as .rgd Relic Chunkys. For those who don't mod, that means I have to manually convert all the mod files into the proper format that the game now requres, and this is a lot harder than I expected.

Part of the problem is that the mod requires a total rewrite as well, due to new system changes, so this is why it is taking so long to keep 'up to date'. But I promise you, v2.0 (as there are enough changes to call it a new version) will be out soon.

But before you guys start mailing me more mail mentioning the lack of the Imperial Guard, your suffering will end soon. Negotiations are underway to merge a modified version of the Cadian Inquisition mod, as well as a second Imperial Guard mod, the Armoured Company, into Total War, and that is only the beginnning. Later I hope to merge more races, such as the Tyranids for example. Once full W40k race mods are completed, I will work to add them, and this whole setup, starting with the Cadian Inquisition and Armoured Company mods, will be called Total War: Armageddon.

These Total War mods will be separate. However, for those who want to add on a race without a reinstall, I can easily create 'addon' packs as more races become available, as well as creating a full install with all the races at the time the mod is created.

This 'barebones' version of Total War (v2.0) will be released possibly today, if not sometime this week, so stay tuned! Check on Total War: Armageddon for an up-to-date progress report.

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