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CountryCide update. New TrenchFoot video. Future prequel episodes. Patreon announcement.

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Hello folks!

L0KKEN, lead designer of Trench Foot here with a quick update on what's coming soon, which includes a new short Trench Foot video, a word about future prequel episodes and Patreon.

So first of all, the release of CountryCide has been a big success! Thank you all for the kind words and constructive criticism and to all the content creators who covered us on their platforms.
Thank you all so much from everyone at TrenchWork!

Screenshot Doom 20220325 182212


Now, we're not done with CountryCide yet as we have a patch in the works. It'll include a few minor bug fixes and some gameplay improvements.
The biggest highlight will be an actual multiplayer co-op support so you can enjoy the Trench Foot experience with your favorite people!
In addition to that, I'm working on a vanilla/mod compatible version of the level so you can play it with whatever combination of mods you desire. More on those shortly.

Our next big release will of course be Trench Foot chapter one, hopefully in the coming months.

Screenshot Doom 20211216 011938


Screenshot Doom 20220113 191048


Meanwhile, I've released a new short animated soundscape Machinima called "Infidels", giving you a glimpse of a heretical perspective, I hope you enjoy it.


Now...

CountryCide represents the first of many prequel episodes to Trench Foot, giving the player the opportunity to explore the world of Cretu beyond
the blasted hellscapes of the main game. These episodes or "FootNotes" as they will be known, will be completed and released on a bi-monthly schedule
(provided the main game has had enough attention). Each FootNote will take place in an unique and highly detailed environment just like CountryCide with
its own story and original monster set.

The possibilities are truly endless, where will MT's next adventure take place?

-An old desert town hiding a secret, with wild west and medieval/diesel punk aesthetics blended together?

-A speeding Steam locomotive with a deadly hidden cargo?

-The streets and rooftops of a sprawling urban center during a cultist uprising?

-A return to Slakartvia to keep a promise?


Here is where YOU, the community come in. Help me decide where our boy Master Templar finds himself next and support the creation of Trench Foot by perhaps making a charitable donation on Patreon.
Here's a few perks if you do decide to do so:

-Vote to decide critical aspects of each FootNote episode.

-Get access to content early.

-Regular updates on FootNote development.

So, if you like my work and are indeed the kind of person who likes to support the creation of content you enjoy, please consider helping me in my endeavors.

Patreon.com


Thanks again and have an awesome day!

Screenshot Doom 20211216 012127





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Official TrenchWork Youtube Channel

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Post comment Comments
GypsyBastard
GypsyBastard - - 2,039 comments

Damn! Happy to see that Im not the only one who loves the lowly Guardsman/Traiter Guardsman.
Its all about the little things

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L0KKEN Author
L0KKEN - - 290 comments

Pity the guardsman brother.

Reply Good karma+4 votes
Bielow8686
Bielow8686 - - 9 comments

Woow! "-The streets and rooftops of a sprawling urban center during a cultist uprising?" - I'm so hypeeeeed! :)

Reply Good karma Bad karma+3 votes
L0KKEN Author
L0KKEN - - 290 comments

Me too man!

Reply Good karma+3 votes
WiseFree
WiseFree - - 45 comments

How about a Coastline town with a Lovecraftian feel of dread with a small templar Quarantine...... huh now thats a content for me to see eh?

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L0KKEN Author
L0KKEN - - 290 comments

MT's got a future ticket to innsmouth for sure.

Reply Good karma+1 vote
Guest
Guest - - 690,328 comments

It's FANTASTIC L0KKEN! but can i extract weapons from the wad to play it with another mapsets? how can i do that bro? please tell me, I'm big fan of Trench Foot!

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L0KKEN Author
L0KKEN - - 290 comments

Well I can't stop you from doing it for personal use.
There will be hopefully with the release of chapter 1 a weapon and monster addon to use with other maps.
And thanks man.

Reply Good karma+1 vote
Guest
Guest - - 690,328 comments

Another question Mr.L0KKEN, can you tell me which things i need delete in the wad, please? Because i'm new to the Doom modding!

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L0KKEN Author
L0KKEN - - 290 comments

Sorry brother it's a complicated procedure I can't just walk you through it on here. :/

Reply Good karma+1 vote
Łagi
Łagi - - 174 comments

-A speeding Steam locomotive with a deadly hidden cargo?

this one would be original, because you could kick enemies off the train!!
that would be an new gameplay feature.

plus there is some sentiment to similar Blood level.

extra points if the locomotive would actually travel on some map with decorations, not only on flat surface.

you start on the horse trying to catch up the train?

you could unhitch wagons?

change one train to another?

tunnels ! bridges !

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L0KKEN Author
L0KKEN - - 290 comments

Indeed the possibilities are endless!

Reply Good karma+1 vote
PRinceBhai
PRinceBhai - - 500 comments

Damn, the amount of work in this project is insane for even a TC. This should've been a release on Steam.

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L0KKEN Author
L0KKEN - - 290 comments

I sure hope one day we can get the resources we need for a steam release!

Reply Good karma+1 vote
Guest
Guest - - 690,328 comments

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