Post news Report RSS The Gameplay of Bukkaku

Experimental horror survival with elements of science fiction and RPG. A story between life and death in a stylized game origami world. Bukkaku created by Lukas Reznicek in the game engine Unity.

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The Gameplay of Bukkaku

Finally, it's time for some new information about my ever-changing game project with the "interesting" name of Bukkaku. I finally decided to go 3D low poly in a way that makes a lot of sense to this concept from the start. In addition, I also work on the digital e-shop wauow.com and create an animated film Ynccuth. It is a never-ending project that is constantly changing and experimenting with the technical game system. This punk approach will of course also have an impact on the final product. Hope to see you sometime.

The maps are designed as a mixture of psychedelic and strongly abstract environments. You move around the map with the character and try to escape from the monsters. In the end, it's quite fun when nothing leads you astray. There will be no character or game settings. No clues or explanations. I hate endless explanations about the game and its name. Try to think with your head sometimes and engage or awaken your creative brain cells. I'll just leave it up to you. Make up your own mind. I will try to finish the playable prototype as soon as possible. I'll let you know what went wrong again and what's new. Thx. Off.

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