Post news RSS Unless you want to help, be patient with Doom Hunt.

It is a craft of art and we are not afraid to delay to make it just right.

Posted by on

Now then. Doom Hunt Progress is going ahead exactly as we are planning, and the only way to speed it up is to get help. We need mappers and modelers to contribute work based upon concept art if there is any chance of this being released in a timely fashion.

Know this... we only accept work of the highest quality. Models should be around 3000-6000 faces, if you don't know how to do that for HL than please dont try to make a model. Maps need to use vast spaces and harbor epic views, all while keeping leafs, patches, faces, and r_speeds in check. If your interested in testing your skills send me a PM with something you want to create, ie. a weapon/monster/ or map. Ill send you artwork.

And this was partially secret but I guess if you want gameplay footage here you go:


And thats that. Otherwise don't expect this mod for a while and let us work in peace. This web page is not our priority.

Comments
unknow5763
unknow5763

Looks really cool hope you get finish soon

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Sgw32
Sgw32

The musix is realy crazy for such environment :) I think it's just for an atmosphere :)
Nice work!

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Kamikazi[Uk]
Kamikazi[Uk]

Looks intresting, the model is strange and hl engine sucks now lol. If this was on latest source-engine could be pretty cool with some particles and thing.

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PierreOfTheFrench
PierreOfTheFrench

Looks nice, you don't need to have a poly count range to be a good model, it's about the details you can get on the model without drastically increasing poly count. Especially since you guys plan on doing large scenes you may want a lot of low detail models. You should encourage anyone to try modelling you might find someone learning and getting better who really has potential.

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