This week I've been working on the list of changes I put together after Rezzed. I'm really pleased with the changes so far.
Perhaps the most obvious thing this week is the addition of the 'underground'. It's really just a cosmetic addition but I think it really brings depth to the grid and makes it feel like you are viewing a cross section of a city (which was the idea from the beginning).
I've revamped a lot of the UI. Most noticeably the background colour (which will be changeable by the player), and the counter bars. There's been a font switch-around too- I'm using the squarer font ('Aldo The Apache') for some of the UI text, which is the same as I used for the re-rendering of the game's logo from last week.
There's a load of other tweaks which are too numerous to list, and I'm only half way through my list!
I tried to screenshot the game with some of the taller buildings, but the game still needs a bit of balancing as it's still very hard to get to that phase! It didn't help that I got caught up with playing and actually forgot to take as many screenshots as I intended. Once I have a few more features in then balancing can begin.
One last thing- I started work on the new main menu today. It's really early, but here's a quick look at it so far:
Just remembering something that was bother me. Are the cars animated? Do they drive around? I really, really, really hope so ^.^
Yes they do :)
You'll even be able to adjust how fast they drive in the options menu, as by default they whiz around quite fast to give a kind of time-lapse effect. But I've discovered some people think that means they have to hurry when placing buildings, which isn't true, so I'll make it adjustable!
Also thought this looked cool. A comparison of the new and old logos :P
Bit.ly