Post news RSS "The Catacombs" 0.07 Released to testers!

Hey! We have just finished the 0.07 update and it is now in testing! Many new features were added along with some new optimizations to make the game feel better overall. Also many new sound effects were added to create a tenser atmosphere! We would also like to say thank you for all of the support that we are getting from all of you guys! Thank you!

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Hey! We have just finished the 0.07 update and it is now in testing! Many new features were added along with some new optimizations to make the game feel better overall. Also many new sound effects were added to create a tenser atmosphere!


We would also like to say thank you for all of the support that we are getting from all of you guys! Thank you!

We will soon be uploading a gameplay video so that you guys can check out all of these new features!

Here is the 0.07 change log!

+ Added new secrets to "Home"
+ Added Various new SFX
+ Added House Door
+ New "Fun" Easter egg (Exclusive to testing)
+ Added slower movement
+ Removed Sliding
+ Increased area of flashlight light
+ Removed level music
+ New "Outside" (for the cave door)
+ New additions to "Home"
+ Faster menu fadeout
+ Minor map changes
+ New map additions
+ Torch is no longer static
+ Torch light is now a different colour
+ and other small things...

Bug Fixes

- Fixed fall through map glitch
- Menu hitboxes are now smaller
- Fixed Pause Menu bugs
- Several other "minor" bug fixes

Thank you for the support and please don't be worried about criticizing the game, we won't be offended by any constructive criticism!

We'll see you during the next update!

Comments
Innerdeadly
Innerdeadly

I'd recommend adding something new to the game, in order to make it a new, and fresh experience for horror.

As an example, you took the caption of sound and used it to give fear to the player. That's great, and on the right direction. Although just the sound alone, will give me the bitter taste of "I've seen this before somewhere, nothing great.."
Making an idea out of an already used concept is a great way for indie developers to be seen by the public like me, who are interested in any new arising horror game. By taking the idea of sound horror, and making it so, for the sake of example, you were to say be walking down a tunnel, and hear singing from behind you. By instinct, the player would do a quick double check to make sure he was clear, but while returning his sight to the front would be frightened by something he was not expecting.

It may not be the greatest idea, or the easiest thing to make, but I'm not suggesting any great ideas here, but in the hopes someone might one day listen and come up with their own to create a satisfyingly great experience once again.

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baszermaszer
baszermaszer

Nice environment! Not really scary though. Feels rather like an RPG, wandering in a temple of a cult with the character.

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