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The FAS team shows off some new gameplay videos of the MP5 and M4A1 carbine.

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Hello Firearms: Source Followers! It has been a little over a month since our last update, however, it is a result of our immensely busy developing schedule. For the past month, we have been busy ironing out bugs in code and maps. Today we don't have any new eye candy to showcase, but we do have a quick 2 and a half minute video of last Sunday's test. Now you may be wondering, what is so special about last Sunday's test? Well we added 32 Freshmeat Alpha Testers to give them their first taste of FA:S. We have added these testers to help us get a better idea of how FA:S holds up under a full server, and so we can see how the weapon roles change. I was quite pleased to see that the game held up very well, and there was much fragging. We received a lot of positive responses from our testers, as well as quite a few bug reports (most minor). We are still working very hard on removing the most critical bugs in order to get the first RC version to you within a reasonable time line (can I be more vague). I would like to give a more solid deadline, however with modding, it is hard to gauge how much time left still needs to be put into the mod.


In the video above, taken by Hitman, you will see a recently redone tc_iwojima that is still in very raw stages (you will notice some bland areas and bugs). TC_Iwojima was redone because of performance and gameplay issues. DysPatch opened up a lot of the map and made it larger for a more diverse gameplay, allowing sniping and close quarter combat to work together. This is by no means an FA:S trailer, we feel we owe it to you. This video was taken on the first scheduled test for the new Freshmeat testers, so there was plenty of fragging. You will see how the larger tunnels on tc_iwojima promote more strategy and teamwork. This is raw, unedited, footage of FAS at its current state. There is also a short 22 second video using the M4A1 on tc_rubble.


I hope you enjoyed the videos, and we will try to make sure we get a properly edited video sometime in the not too distant future. Also in community news, Firearm's "The Capture Point," a Firearms resource site for custom content, is reopening for Firearms: Source. The founder of TCP, mp!1HP, is looking for a web developer to help him code the resource website. So if you have any spare time and want to help him out, you can contact him at pawlus.marty@gmail.com. Below is a preview of "The Capture Point" for FA:S.

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We will try to get the next news post to you all a bit sooner.

Comments
chris_sloany
chris_sloany

looks really really fun.

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Muffinssi
Muffinssi

Agree, hopefully open beta is coming soon.

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abacadabbra
abacadabbra

voices and walking/movement animations need improving. but gun sounds and animations are awsome! Cant wait for the this to go into open beta!

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Kamikazi[Uk]
Kamikazi[Uk]

Reminds me a lot of CSS crossed with Insurgency. Great work.

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Sorru
Sorru

It'll be pretty different from Insurgency, FA:S is more of an arcade style Red vs Blue. You can use your points to pick up 1 of many different weapons (and trust me, there is a lot) to just pick up and play. No waiting for respawn timers here. It's a very fast paced shooter that I think many people will love.

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cm_kruger
cm_kruger

Looks like it's going to be awesome.

Death screams are cool BTW.

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ThePeanutBaron
ThePeanutBaron

GLitch in the displacment at 1:00 in the video.

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DysPatch
DysPatch

yeah its a recently remade map. plenty of fixes to be had :p

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itsjustguy
itsjustguy

a cult classic

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cW#Ravenblood

AWESOME

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VulpineComplex
VulpineComplex

Were those some C&C death screams I heard?
Also, the mod is looking bloody amazing. Keep up the good work!

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HitmanTheMad Author
HitmanTheMad

The original C&C death screams were awesome. But no, I don't think we're using those. These sound too good to have come from 1995.

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Sousuke
Sousuke

Will there be a left hand gun option?

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Sorru
Sorru

Not likely, no. However there are some customizations like Face, Glasses. Also an easy change crosshair system.

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Sousuke
Sousuke

oh. damn -.-

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.#BlackouT
.#BlackouT

want to play it muahhhhh

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mdvhimself
mdvhimself

that weapon bob is too much

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HitmanTheMad Author
HitmanTheMad

I'll have to check, but I believe there's a client-side cvar that can turn it off, or at least reduce it to whatever level you want. There's also view bob, but the default settings for view bob are not very high and so it's not that noticeable. Like weapon bob, view bob can also be changed to on/off or be more pronounced or less pronounced depending on the user's preference.

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SleepingDaemon
SleepingDaemon

Looking good so far. Can't wait to play it.

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TryAgain
TryAgain

Wow.. My pants..

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