Post news RSS Terrain Game Update Breifing (Comming Soon)!

SCKING, the QA team lead giving a brief on upcoming changes to terrain.

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crs Hey everyone, this is SCKING, the QA team lead. We are in the final testing phase of the latest version of World War II Online (1.35.14.0). In this version of World War II Online we have focused on a new first for this team. Finally some terrain fixes and some changes to the map. Merlin51 worked very hard on this terrain over the past 9 months with a lot of discovery on how the terrain engine functions and then actually be able to make fixes and changes that are ready for release. This is a good beginning of things we have planned for terrain. Over the years there have been many bug reports of terrain issues, like bushes and trees into buildings, buildings going missing, berms into FBs and much more. QA team has been collecting many of those bug reports and putting them into our ticketing system to get fixed. And now many of them are.


One of the big things we have been trying to achieve, is expanding the map. For the first time, with the new team, we have added our first town to the map. Also in this release there are roads in the south that will be a part of the next expansion release. Versailles, Paris, London and Berlin markers have been added to the map as well. There have been two new links added between towns that were not there previously. Beauraing and Gedinne are now linked. Eghezee and Hannut are now linked as well. We also wanted to try and break up some of the big cities into smaller towns. In this release we have broken up Brussels into 4 separate towns and we broke up Antwerp into 3 separate towns. These break ups hopefully will create some intense, close quarter fighting without having to play whack a mole as much.

Here are some of the changes

Here is the new town thats been added called Varengeville-sur-Mer.

1 newtown

Here are some of the new roads that are the beginning layout of towns that will be a part of our future expansion release.

2 futuretowns

Here is the new Beauraing and Gedinne link.

3 beauraing gedinne

Here is where strategically is probably the biggest change on the map and for those in the high command, should pay close attention to these.

4 eghezee hannut

The other big change in this area is the break up of Brussels

Brussels is now 4 separate towns simply called Brussels South East, North East, North West and South West.

5 bruss surrounding

Here are the different links outside of town. Brussels South East does not link to an outside town and only links inside the city.

6 inner brussels

And this is how the internal links work in town.

7 bruss inner2

The depots in town are pretty close to each other. Especially the South East Depots and the North East Depots. Some of the depots are right across the street from each other.

8 bruss inner39 bruss inner4

Antwerp is the other big city broken up

It is now Antwerp North, Central and South.

10 antwerp brief

Here are the different links outside of town. The internal links are just from north to south. Antwerp has always been a juggernaut for both sides, so we will see how this change changes that perception.

11 antwerp links

We plan on looking at other cities in the future to also break up into smaller towns but will first take a step back and see how these changes effect game play first. We expect 1.35.14.0 to be ready to release sometime next week.

All of us at CRS would like to thank both Merlin51, Five and retired Rat "Doc" for the many hours that have been invested into getting all of these fixes and features in order. Some of these fixes have been on standby for a very long time and we cannot emphasize enough how monumental it is for us to be releasing Terrain updates of any kind. Thanks for reading everyone!

S!

SCKING – Quality Assurance Team Lead

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