Post news Report RSS Super Duper Quake 3.0 and ...... BEYOND

I've been inspired by gameplay in other shooters and non-shooters. Some ideas I've had included classes and level ups. Classes may include: (1) Melee (2) Trace Attack (3) Explosive Projectile (4) Energy Projectile (5) Deity (6) Non-class or I could go with the usual standard classes, which prob wouldn't make much sense here... (1) Tank (2) Non-Tank New powerups: (1) Turrets (2) Speed (3) Low Gravity (4) Light stuff on fire ...

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I've been inspired by gameplay in other shooters and non-shooters. Some ideas I've had included classes and level ups.

Classes may include:

(1) Melee
(2) Trace Attack
(3) Explosive Projectile
(4) Energy Projectile
(5) Deity
(6) Non-class

or I could go with the usual standard classes, which prob wouldn't make much sense here...

(1) Tank (2) Non-Tank

New powerups: (1) Turrets (remove these from regular loadout, add a couple new options) (2) Speed (3) .... that's all i can think of now

the level progression may go something like this
(1) more health/ammo
(2) more weapon choices
(3) jetpack (toggle jetpack or jumping)
(4) even more health/ammo
(5) even more weapon choices
(6) jump higher
(7) double projectiles

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booman
booman - - 3,651 comments

RPG elements are always a great idea in games. I love leveling up and increasing my characters abilities to kills enemies in new ways.

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hondobondo Author
hondobondo - - 100 comments

me too

Reply Good karma+1 vote
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