The game world exists according to the rules of the Multiverse. The main action takes place soon after a global cataclysm melted multiple dimensions into a chaotic superstructure.
The occasion, called the Shift, put the inhabitants of the affected worlds on the brink of survival: usual rules no longer work under the new conditions. Right after the Shift, seven Heralds appear in the world.
Being absolutely different creatures, they come from diverse locations. The only unifying feature of Heralds is the presence of the energy Cores. From the perspective of each Herald, the Core brings supernatural powers and immortality, but at the same time it is the eternal curse of endless rebirths and a nonfree will. As for the world, the Core is a key to restoration and a symbol of the end. The Herald enters the world as a blank sheet of paper absorbing all the events that happen around like a sponge. There is a strong unbreakable bond between him and the Core - all the things the Herald says and does provide influence on how the artifact will affect the world at the end of the game.
In UnDungeon, our main goal is a creation of an exploration-oriented role-playing game on the basis of core roguelike principles.
Some projects that influenced our game:
Hyper Light Drifter - melee mechanics, bosses, environment exploration.
Enter The Gungeon - ranged combat mechanics, bosses, interactive environment, generation.
Transistor - slot based abilities combination.
FTL: Faster Than Light \ Space Rangers - the generation of the global map; moving around it.
Risk of Rain - possibility to choose a character; some mechanics.
Sunless Sea \ Vangers - emphasis on traveling and information gathering
The Herald moves across a procedurally generated map which is divided into regions related to different worlds. He visit various locations communicating, fighting, and trading with other inhabitants. The Herald desperately explores the environment trying to obeying the call of the Core. Mistakes are not allowed because the score is ruled by permadeath. Although the Core will resurrect the Herald, the old world will be lost forever, and you will have to start the exploration of an absolutely new planet - an equivalent of a new game beginning.
We'd like to motivate the player to form his or her own attitude to the world of the game; therefore, the Herald becomes anu unwitting participant of numerous local histories and conflicts. Each occasion forms a better understanding of how inhabitants of different worlds live and what fate they deserve.
Each new attempt to complete the game leads to a new ending:
A new story takes place in a unique world, and your final decision and the outcome depend on places you visit and characters you meet there.As one of the Heralds, you form your own understanding of main world's problems on the basis of gathered information. Each decision you make influences the final act of the game, and the only thing that matters at the end of the journey is information.
The way you collect data and study the surrounding environment provides an impact on the gameplay, enhances the way you upgrade your character, shows opponents’ vulnerabilities, displays previously unknown location, etc.
For the same reason, dialogues are highly important. Each journey takes a few hours, but it allows you to participate in only a small amount of events. In order to restore the full picture, you should complete the game multiple times, playing as different Heralds.