So the big news is that by using the negative half of the vector floats we, gretman, have managed to double the max dimensions of the map. 4x the volume. This is still being tested but it's looking good.
The truly epic map setting has been brought back. This is a very big map. To get an idea. Take the current epic map. Shrink the top left corner to the center of the map and fill the empty space with stars.
Well not that many stars but close. The main issue with big maps is memory. That and performance as that extra stuff uses more resources and also allows the ai to expand more resulting in less memory available and more memory needed.
Even though we have been able to free up a lot of memory it may not be enough.
Pathing. Stardrive pathfinding had always been the stuff of legend. Maybe not good legend though. So the current pathing had been swapped out with an a* algorithm which is an industry standard in pathfinding. This works OK. It's still not as good as I would like but it can stick tight to roads and still utilize them when there is no road to target. It also uses a caching mechanism so that when it finds a path it stores it making the next ship that wants this path to be able to look it up rather than recreate it