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Wow, nearly four month has passed since our last news and a lot of things happened in this time. Some mods have been canceled because of technical problems, or - as we guess in some cases - just because of a lack of motivation. For the time being the Doom3 engine is limited in some ways and wouldn´t

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Wow, nearly four month has passed since our last news and a lot of things happened in this time. Some mods have been canceled because of technical problems, or - as we guess in some cases - just because of a lack of motivation.

For the time being the Doom3 engine is limited in some ways and wouldn´t be our first choice for a few things, but this was known long before and it's exactly the same with Doom3´s multiplayer options.

Many mod teams complain about the bad support by id, but that's something we can't really agree on. Ok, maybe the support could be better in a few cases, but you ought to consider that everything in Doom3 (the source code, the script code, the process of content creation) had become far more complicated compared to former games like Half Life or Quake3Arena. That's the price you have to pay for all the cool stuff you can do with it and not to forget that everyone expect the upcoming mods to be on the same level of quality as the original game, so you really need a lot of skill and motivation.

We just want to let you know, that we are still alive and we are still working very hard on Facing Hell. Some of us are busy at the moment to get a few things managed in their real life, so don't expect us to post something new in a weekly manner.

We will update the FAQ within the next few days and some brand new material is also on the way on facinghell.com, so stay tuned!

Thanks for the patience, your Facing Hell Team

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